Scripted effect · The Northern Lords files
nithing_character_creation_scripted_effect
nithing_character_creation_scripted_effect = yesgame/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 988 (4 lines). No parameters.
nithing_character_creation_scripted_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 988 of its file. It takes no parameters: nithing_character_creation_scripted_effect = yes. The game's script calls it in 2 places, among them Stranger at Court: Nithing (event fp1_yearly.1013) and The Unquiet Dead: Nithing (event fp1_yearly.0063). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
What it does
- Gains the Trait Disinherited
- Gains the modifier “Nithing”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
nithing_character_creation_scripted_effect = {
add_trait = disinherited
add_character_modifier = { modifier = nithing_fp1_modifier }
}As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls nithing_character_creation_scripted_effect.
Events (2)
- Stranger at Court: Nithing
fp1_yearly.1013 - The Unquiet Dead: Nithing
fp1_yearly.0063
Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.