Scripted effect
notify_players_about_unity_change_effect
notify_players_about_unity_change_effect = { CHARACTER = … DESC = … TARGET = … }game/common/scripted_effects/00_unity_effects.txt, line 205 (24 lines). Parameters: $CHARACTER$, $DESC$, $TARGET$.
notify_players_about_unity_change_effect is a scripted effect in Crusader Kings III, written at line 205 of its file. A call passes 3 parameters: CHARACTER, DESC and TARGET. The game's script calls it in 1 place, among them apply_clan_unity_interaction_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_unity_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (24 lines of game script)
notify_players_about_unity_change_effect = {
# Notify human players if they are not involved!
$CHARACTER$.house = {
every_house_member = {
limit = {
is_ai = no
NOT = { this = $CHARACTER$ }
NOT = { this = $TARGET$ }
}
$CHARACTER$ = { save_scope_as = actor }
send_interface_message = {
type = event_generic_neutral_text
title = unity_changed_title
desc = {
desc = unity_changed_desc
desc = $DESC$
}
left_icon = $CHARACTER$
right_icon = $TARGET$
}
}
}
}As written in game/common/scripted_effects/00_unity_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls notify_players_about_unity_change_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_unity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.