Scripted effect
new_faith_created_conversion_effect
new_faith_created_conversion_effect = yesgame/common/scripted_effects/00_religious_interaction_effects.txt, line 1446 (23 lines). No parameters.
new_faith_created_conversion_effect is a scripted effect in Crusader Kings III, written at line 1446 of its file. It takes no parameters: new_faith_created_conversion_effect = yes. The game's script calls it in 1 place, among them Demand Conversion (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
What it does
If
scope:recipient:is_playable_character = yes- Highest held Title is more than Barony Rank
capital_county.faith = scope:recipient.faith
Then
scope:recipient.capital_county:set_county_faith = scope:actor.faithset_county_rite = scope:actor.rite
grab_spouses_and_family_to_convert_effect = yesconvert_family_to_faith_effect = { FALSE_CONVERSION = no FORCED = yes }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
new_faith_created_conversion_effect = {
# Convert Capital (if of same faith as recipient's old faith)
if = {
limit = {
scope:recipient = {
is_playable_character = yes
highest_held_title_tier > tier_barony
capital_county.faith = scope:recipient.faith
}
}
scope:recipient.capital_county = {
set_county_faith = scope:actor.faith
set_county_rite = scope:actor.rite
}
}
# Convert family to new faith
grab_spouses_and_family_to_convert_effect = yes
convert_family_to_faith_effect = {
FALSE_CONVERSION = no
FORCED = yes
}
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls new_faith_created_conversion_effect.
Character interactions (1)
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.