CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

natural_disaster_survival_memory_effect

natural_disaster_survival_memory_effect = yes

game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt, line 779 (36 lines). No parameters.

natural_disaster_survival_memory_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 779 of its file. It takes no parameters: natural_disaster_survival_memory_effect = yes. The game's script calls it in 3 places, among them …: Last Moments (event natural_disaster.5101), …: Stricken Camp (event natural_disaster.5111) and …: Survivor (event natural_disaster.5102). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

What it does

  • Otherwise:
    • create_character_memory = { type = survived_disaster_memory }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (36 lines of game script)
natural_disaster_survival_memory_effect = {
	if = {
		limit = {
			any_memory = {
				memory_type = survived_disaster_memory
				memory_age_years < 1
			}
		}
		# Don't add duplicates
	}
	else = {
		create_character_memory = { type = survived_disaster_memory }
		ordered_memory = {
			order_by = memory_creation_date
			save_scope_as = memory
			scope:situation = {
				switch = {
					trigger = situation_type
					natural_disaster_flood = {
						scope:memory = {
							set_variable = { name = disaster value = flag:flood }
							set_variable = { name = river_region value = scope:situation.var:river_region }
						}
					}
					natural_disaster_earthquake = {
						scope:memory = {
							set_variable = { name = disaster value = flag:earthquake }
							set_variable = { name = epicenter_county value = scope:situation.situation_center_province.county }
						}
					}
				}
			}
			set_variable = { name = location value = memory_owner.location }
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls natural_disaster_survival_memory_effect.

Events (3)

Source: game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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