Scripted effect · All Under Heaven files
nomad_to_steppe_admin_new_capital_effect
nomad_to_steppe_admin_new_capital_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 4195 (178 lines). No parameters.
nomad_to_steppe_admin_new_capital_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 4195 of its file. It takes no parameters: nomad_to_steppe_admin_new_capital_effect = yes. The game's script calls it in 1 place, among them Become a Meritocratic Khanate (decision). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
What it does
If
capital_county != scope:new_capital
Then
- The realm capital moves
If a check the game hides passes: the same again (1 line)
- scope:new_capital.kingdom: Gains the … Title (root)
If
primary_title = global_var:greatest_of_khans_title
Then
- Their primary title:
set_can_be_named_after_dynasty = yesset_definitive_form = yesset_capital_county = scope:new_capital
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
nomad_to_steppe_admin_new_capital_effect = {
every_sub_realm_county = {
limit = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
has_holding_type = tribal_holding
}
}
}
add_to_list = potential_new_capitals
}
every_held_title = {
limit = {
tier = tier_county
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
has_holding_type = tribal_holding
}
}
}
add_to_list = potential_new_capitals
}
ordered_in_list = {
order_by = development_level
list = potential_new_capitals
save_scope_as = new_capital
}
if = {
limit = {
capital_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
has_holding_type = tribal_holding
}
}
}
}
capital_county = {
save_scope_as = new_capital
}
}
if = {
limit = {
exists = scope:new_capital
capital_county != scope:new_capital
}
if = {
limit = {
scope:new_capital.holder != root
}
create_title_and_vassal_change = {
type = usurped
save_scope_as = change
add_claim_on_loss = yes
}
scope:new_capital = {
change_title_holder = {
holder = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
set_realm_capital = scope:new_capital
}
scope:new_capital.duchy = { save_scope_as = nomad_duchy_for_name }
#Should gain target title, if possible
if = {
limit = {
scope:new_capital.kingdom = {
NOT = {
exists = holder
}
}
}
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = yes
}
scope:new_capital.kingdom = {
save_scope_as = new_primary
change_title_holder = {
holder = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
if = {
limit = {
scope:new_capital.duchy = {
NOT = {
exists = holder
}
}
}
hidden_effect = {
create_title_and_vassal_change = {
type = created
save_scope_as = change_1
add_claim_on_loss = yes
}
scope:new_capital.duchy = {
change_title_holder = {
holder = root
change = scope:change_1
}
}
resolve_title_and_vassal_change = scope:change_1
}
}
#For GoK, they keep using their Gok Title
if = {As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
The first 120 of its 178 lines; the rest is in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt from line 4195.
Where it is used
Every place in common/, events/ and history/ that calls nomad_to_steppe_admin_new_capital_effect.
Decisions (1)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.