CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Nomadic Decisions

Become a Meritocratic Khanate

Change Government type by becoming Meritocratic Khanate

Throughout the ages, those horse lords who thought only to plunder their sedentary neighbors and carry off the spoils faded into obscurity like smoke on the wind. Those who fashioned themselves emperors and founded dynasties understood the truth: it is better to be the shepherd than the wolf.

Requirements

The lines the game itself shows for this decision's conditions:

  • You are the Culture Head of the … Culture
  • You Completely Control at least 3 Kingdoms which have a Castle Holding, City Holding, Church Holding, or Temple Citadel Holding in their Capital Barony
  • Your Realm Size (including all Tributaries) is … or more (temp num tributaries)
  • Any Tributary, Vassal, or neighboring Independent Ruler is a Kingdom Tier or greater Ruler with a Government that uses Merit
Shown to a character when (is_shown) (5 lines of game script)
highest_held_title_tier >= tier_kingdom
government_has_flag = government_is_nomadic
is_playable_character = yes
has_tgp_dlc_trigger = yes
has_mpo_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt.

Can be taken when (is_valid) (62 lines of game script)
custom_tooltip = {
	text = you_are_the_culture_head
	culture = {
		culture_head = root
	}
}
OR = {
	has_realm_law = nomadic_authority_4
	has_realm_law = nomadic_authority_5
}
custom_tooltip = {
	text = steppe_admin_kingdom_requirement
	any_realm_de_jure_kingdom = {
		count >= 3
		root = {
			completely_controls = prev
		}
		title_capital_county.title_province ?= {
			OR = {
				has_holding_type = castle_holding
				has_holding_type = city_holding
				has_holding_type = church_holding
				has_holding_type = temple_citadel_holding
			}
		}
	}
}
save_temporary_scope_value_as = {
	name = temp_num_tributaries
	value = sub_realm_with_tributaries_size
}
custom_tooltip = {
	text = steppe_admin_tributary_req
	sub_realm_with_tributaries_size >= 50
}
custom_tooltip = {
	text = steppe_admin_merit_req
	OR = {
		any_neighboring_top_liege_realm_owner = {
			AND = {
				government_has_flag = government_has_merit
				highest_held_title_tier >= tier_kingdom
			}
		}
		any_tributary = {
			AND = {
				government_has_flag = government_has_merit
				highest_held_title_tier >= tier_kingdom
			}
		}
		any_vassal_or_below = {
			AND = {
				government_has_flag = government_has_merit
				highest_held_title_tier >= tier_kingdom
			}
		}
	}
}
is_at_war = no
is_tributary = no
is_available_adult = yes
has_active_diarchy = no

As written in game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt.

Effects

  • Any non-Meritocratic Khanate Vassals with a Government that uses Merit will convert to Meritocratic Khanate Government
Effect (106 lines of game script)
gok_government_change_story_end_effect = yes
if = {
	limit = {
		has_realm_law = nomadic_authority_4
	}
	add_character_flag = realm_law_4
}
else = {
	add_character_flag = realm_law_5
}
add_legitimacy_effect = {
	LEGITIMACY = massive_legitimacy_gain
}
dynasty = {
	add_dynasty_prestige = massive_dynasty_prestige_gain
}
save_scope_as = nomad_settling_down
save_scope_value_as = {
	name = invading_herd_value
	value = domicile.herd
}
nomad_domicile_refund_treasury_or_gold_effect = yes
nomad_convert_herds_to_treasury_or_gold_special_troops_effect = yes
nomad_to_steppe_admin_new_capital_effect = yes
change_government = steppe_admin_government
give_noble_family_title = {
	name = noble_family_name
	tier = county
	article = DEFAULT_TITLE_NAME_ARTICLE
	government = steppe_admin_government
	save_scope_as = new_title
}
scope:new_title = {
	set_coa = holder.house
}
hidden_effect = {
	switch = {
		trigger = has_character_flag
		realm_law_4 = {
			add_realm_law_skip_effects = meritocratic_bureaucracy_2
			remove_character_flag = realm_law_4
		}
		realm_law_5 = {
			add_realm_law_skip_effects = meritocratic_bureaucracy_3
			remove_character_flag = realm_law_5
		}
	}
}
hidden_effect = {
	add_treasury_or_gold = {
		value = scope:domicile_refund_treasury_or_gold_value
		add = scope:nomad_convert_herds_to_treasury_or_gold_value
	}
}
if = {
	limit = {
		any_held_title = {
			is_nomad_title = yes
		}
	}
	every_held_title = {
		limit = {
			is_nomad_title = yes
		}
		root = {
			destroy_title = prev
		}
	}
}
custom_tooltip = {
	text = merit_based_vassals_convert_to_steppe_admin
	if = {
		limit = {
			any_vassal = {
				government_has_flag = government_has_merit
				NOT = {
					government_has_flag = government_is_steppe_admin
				}
			}
		}
		every_vassal = {
			limit = {
				government_has_flag = government_has_merit
				NOT = {
					government_has_flag = government_is_steppe_admin
				}
			}
			change_government = steppe_admin_government
		}
	}
}
hidden_effect = {
	every_tributary = {
		add_to_list = tributaries
	}
	every_in_list = {
		list = tributaries
		start_tributary_interaction_effect = {
			TRIBUTARY = this
			SUZERAIN = root
		}
	}
}
hidden_effect = {
	generate_new_steppe_admin_families_effect = yes
}

As written in game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt.

Source: game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.