Scripted effect · All Under Heaven files
natural_disaster_great_project_save_scopes_effect
natural_disaster_great_project_save_scopes_effect = yesgame/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt, line 1073 (6 lines). No parameters.
natural_disaster_great_project_save_scopes_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1073 of its file. It takes no parameters: natural_disaster_great_project_save_scopes_effect = yes. The game's script calls it in 2 places, among them great_project_earthquake (great project) and great_project_flood (great project). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
natural_disaster_great_project_save_scopes_effect = {
scope:great_project.var:situation ?= {
save_scope_as = situation
situation_sub_region:disaster_area = { save_scope_as = situation_sub_region }
}
}As written in game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls natural_disaster_great_project_save_scopes_effect.
Great projects (2)
- great_project_earthquake
- great_project_flood
Source: game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.