CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

natural_disaster_great_project_save_scopes_effect

natural_disaster_great_project_save_scopes_effect = yes

game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt, line 1073 (6 lines). No parameters.

natural_disaster_great_project_save_scopes_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1073 of its file. It takes no parameters: natural_disaster_great_project_save_scopes_effect = yes. The game's script calls it in 2 places, among them great_project_earthquake (great project) and great_project_flood (great project). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (6 lines of game script)
natural_disaster_great_project_save_scopes_effect = {
	scope:great_project.var:situation ?= {
		save_scope_as = situation
		situation_sub_region:disaster_area = { save_scope_as = situation_sub_region }
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls natural_disaster_great_project_save_scopes_effect.

Great projects (2)

  • great_project_earthquake
  • great_project_flood

Source: game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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