Scripted effect · All Under Heaven files
natural_disaster_all_counties_investment_modifier_effect
natural_disaster_all_counties_investment_modifier_effect = { MODIFIER = … OPERATION = … YEARS = … }game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt, line 1052 (20 lines). Parameters: $MODIFIER$, $OPERATION$, $YEARS$.
natural_disaster_all_counties_investment_modifier_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1052 of its file. A call passes 3 parameters: MODIFIER, OPERATION and YEARS. The game's script calls it in 3 places, among them great_project_earthquake (great project), great_project_flood (great project) and …: Minister Sends Aid (event natural_disaster.6911). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.
The comment above it in the file
OPERATION: 'add' or 'remove' modifier MODIFIER: which modifier to add/remove YEARS: duration in years, or negative value for permanent
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
natural_disaster_all_counties_investment_modifier_effect = {
scope:situation ?= {
every_situation_county = {
limit = { holder.top_liege = scope:owner }
custom = every_realm_disaster_county_great_project_custom
if = {
limit = { $YEARS$ >= 0 }
$OPERATION$_county_modifier = {
modifier = $MODIFIER$
years = $YEARS$
}
}
else = {
$OPERATION$_county_modifier = {
modifier = $MODIFIER$
}
}
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls natural_disaster_all_counties_investment_modifier_effect.
Great projects (2)
- great_project_earthquake
- great_project_flood
Events (1)
- …: Minister Sends Aid
natural_disaster.6911
Source: game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.