CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

no_disease_treatment_effect

no_disease_treatment_effect = yes

game/common/scripted_effects/20_health_effects.txt, line 2218 (3 lines). No parameters.

no_disease_treatment_effect is a scripted effect in Crusader Kings III, written at line 2218 of its file. It takes no parameters: no_disease_treatment_effect = yes. The game's script calls it in 18 places, among them … A Journey's End? (event health.1001), …: The End of a Journey? (event health.1002) and …: The End of a Journey? (event health.1003). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

What it does

  • Without treatment, nature takes its course

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
no_disease_treatment_effect = {
	custom_tooltip = no_treatment_effect.tt
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls no_disease_treatment_effect.

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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