CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

nomad_domicile_refund_effect

nomad_domicile_refund_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 3075 (26 lines). No parameters.

nomad_domicile_refund_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 3075 of its file. It takes no parameters: nomad_domicile_refund_effect = yes. The game's script calls it in 8 places, among them Forsake Nomadism (decision), Move into Conquered Lands (decision) and Reform the Great Khaganate (decision). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
nomad_domicile_refund_effect = {
	#Domicile buildings give cash refund
	if = {
		limit = {
			has_domicile = yes
		}
		save_scope_as = former_nomad
		custom_tooltip = nomad_domicile_buildings_converted
		hidden_effect = {
			add_gold = {
				value = {
					value = medium_gold_value
					switch = {
						trigger = domicile.num_domicile_buildings
						7 = { multiply = 7 }
						6 = { multiply = 6 }
						5 = { multiply = 5 }
						4 = { multiply = 4 }
						3 = { multiply = 3 }
						2 = { multiply = 2 }
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls nomad_domicile_refund_effect.

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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