CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

mpo_overrunning_ending_nomadism_effect

mpo_overrunning_ending_nomadism_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 3873 (8 lines). No parameters.

mpo_overrunning_ending_nomadism_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 3873 of its file. It takes no parameters: mpo_overrunning_ending_nomadism_effect = yes. The game's script calls it in 4 places, among them Overrun Kingdom (casus belli), Overrun Kingdom (casus belli) and mpo_duchy_overrunning_vassal_title_distribution_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (8 lines of game script)
mpo_overrunning_ending_nomadism_effect = {
	#Wrap up being a nomad
	nomad_domicile_refund_effect = yes
	nomad_convert_herds_to_gold_special_troops_effect = yes
	hidden_effect = {
		give_domain_to_herders = yes
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_overrunning_ending_nomadism_effect.

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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