Scripted effect · Khans of the Steppe files
mpo_overrunning_ending_nomadism_effect
mpo_overrunning_ending_nomadism_effect = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 3873 (8 lines). No parameters.
mpo_overrunning_ending_nomadism_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 3873 of its file. It takes no parameters: mpo_overrunning_ending_nomadism_effect = yes. The game's script calls it in 4 places, among them Overrun Kingdom (casus belli), Overrun Kingdom (casus belli) and mpo_duchy_overrunning_vassal_title_distribution_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
mpo_overrunning_ending_nomadism_effect = {
#Wrap up being a nomad
nomad_domicile_refund_effect = yes
nomad_convert_herds_to_gold_special_troops_effect = yes
hidden_effect = {
give_domain_to_herders = yes
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_overrunning_ending_nomadism_effect.
Casus belli (2)
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.