Scripted effect · Khans of the Steppe files
settle_the_people_vassal_effect
settle_the_people_vassal_effect = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 3925 (31 lines). No parameters.
settle_the_people_vassal_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 3925 of its file. It takes no parameters: settle_the_people_vassal_effect = yes. The game's script calls it in 2 places, among them Forsake Nomadism (decision) and Move into Conquered Lands (decision). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
nomad_domicile_refund_effect = yesnomad_convert_herds_to_gold_special_troops_effect = yesIf
- Any held title:
is_nomad_title = yes
Then
- Every held title:
- Where:
is_nomad_title = yes
- You:
destroy_title = prev
- Where:
- Any held title:
If
scope:new_capital.title_province:has_holding_type = tribal_holding
Then
Otherwise
change_authority_effect = { CHANGE = 1 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
settle_the_people_vassal_effect = {
nomad_domicile_refund_effect = yes
nomad_convert_herds_to_gold_special_troops_effect = yes
if = {
limit = {
any_held_title = {
is_nomad_title = yes
}
}
every_held_title = {
limit = {
is_nomad_title = yes
}
root = {
destroy_title = prev
}
}
}
if = {
limit = {
scope:new_capital.title_province = {
has_holding_type = tribal_holding
}
}
assign_tribal_governments_effect = yes
}
else = {
assign_feudal_governments_effect = yes
}
change_authority_effect = { CHANGE = 1 }
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls settle_the_people_vassal_effect.
Decisions (2)
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.