CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

settle_the_people_vassal_effect

settle_the_people_vassal_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 3925 (31 lines). No parameters.

settle_the_people_vassal_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 3925 of its file. It takes no parameters: settle_the_people_vassal_effect = yes. The game's script calls it in 2 places, among them Forsake Nomadism (decision) and Move into Conquered Lands (decision). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (31 lines of game script)
settle_the_people_vassal_effect = {
	nomad_domicile_refund_effect = yes
	nomad_convert_herds_to_gold_special_troops_effect = yes
	if = {
		limit = {
			any_held_title = {
				is_nomad_title = yes
			}
		}
		every_held_title = {
			limit = {
				is_nomad_title = yes
			}
			root = {
				destroy_title = prev
			}
		}
	}
	if = {
		limit = {
			scope:new_capital.title_province = {
				has_holding_type = tribal_holding
			}
		}
		assign_tribal_governments_effect = yes
	}
	else = {
		assign_feudal_governments_effect = yes
	}
	change_authority_effect = { CHANGE = 1 }
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls settle_the_people_vassal_effect.

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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