
Decision · Nomadic Decisions
Forsake Nomadism
Is it time to abandon the Nomad Government life?
Life on horseback can be so exhausting. Have you seen what it's like in the towns? A soft bed within solid walls... no more saddle sores, no need to constantly be on the move... sometimes, it's tempting to get off the saddle and lay down on a mattress.
Requirements
The lines the game itself shows for this decision's conditions:
- You hold at least one County with a non Nomadic Settlement or Herder Settlement
Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_nomadic is_playable_character = yes has_mpo_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Can be taken when (is_valid) (13 lines of game script)
custom_tooltip = {
text = step_away_from_the_steppe_decision_holding_tt
any_sub_realm_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
is_at_war = no
is_available = yesAs written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Effects
- Every Nomadic and Herder vassal with a non-Nomadic Capital will change to a settled Government
- Every Nomadic and Herder vassal, and all Tributaries, will become independent
Effect (318 lines of game script)
gok_government_change_story_end_effect = yes
nomad_domicile_refund_effect = yes
nomad_convert_herds_to_gold_special_troops_effect = yes
every_sub_realm_county = {
limit = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
add_to_list = potential_new_capitals
}
every_held_title = {
limit = {
tier = tier_county
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
add_to_list = potential_new_capitals
}
ordered_in_list = {
order_by = development_level
list = potential_new_capitals
save_scope_as = new_capital
}
if = {
limit = {
capital_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
capital_county = {
save_scope_as = new_capital
}
}
if = {
limit = {
exists = scope:new_capital
capital_county != scope:new_capital
}
if = {
limit = {
scope:new_capital.holder != root
}
create_title_and_vassal_change = {
type = usurped
save_scope_as = change
add_claim_on_loss = yes
}
scope:new_capital = {
change_title_holder = {
holder = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
set_realm_capital = scope:new_capital
}
every_held_title = {
limit = {
tier >= tier_county
title_province = {
OR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
save_temporary_scope_as = nomadic_county
create_character = {
location = scope:nomadic_county.title_province
template = nomadic_chieftain_character
save_scope_as = new_nomadic_chieftain
}
if = {
limit = {
root = {
is_independent_ruler = yes
is_tributary = no
}
}
create_title_and_vassal_change = {
type = independency
save_scope_as = change
add_claim_on_loss = no
}
change_title_holder = {
holder = scope:new_nomadic_chieftain
change = scope:change
take_baronies = yes
}
scope:new_nomadic_chieftain = {
becomes_independent = {
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
scope:new_nomadic_chieftain = {
hidden_effect = {
change_government = nomad_government
}
}
}
else_if = {
limit = {
root = {
is_independent_ruler = yes
is_tributary = yes
}
}
create_title_and_vassal_change = {
type = independency
save_scope_as = change
add_claim_on_loss = no
}
change_title_holder = {
holder = scope:new_nomadic_chieftain
change = scope:change
take_baronies = yes
}
start_tributary_interaction_effect = {
TRIBUTARY = scope:new_nomadic_chieftain
SUZERAIN = root.suzerain
}
resolve_title_and_vassal_change = scope:change
scope:new_nomadic_chieftain = {
hidden_effect = {
change_government = nomad_government
}
}
}
else = {
create_title_and_vassal_change = {
type = independency
save_scope_as = change
add_claim_on_loss = no
}
change_title_holder = {
holder = scope:new_nomadic_chieftain
change = scope:change
take_baronies = yes
}
scope:new_nomadic_chieftain = {
change_liege = {
liege = root.liege
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
scope:new_nomadic_chieftain = {
hidden_effect = {
change_government = nomad_government
}
}
}
}
if = {
limit = {
scope:new_capital.title_province ?= {
has_holding_type = tribal_holding
}
}
assign_tribal_governments_effect = yes
}
else = {
assign_feudal_governments_effect = yes
}
change_authority_effect = {
CHANGE = 1
}
if = {
limit = {
any_held_title = {
is_nomad_title = yes
}
}
every_held_title = {
limit = {
is_nomad_title = yes
}
root = {
destroy_title = prev
}
}
}
if = {
limit = {
any_vassal = {
OR = {
has_government = nomad_government
has_government = herder_government
}
capital_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
}
custom_tooltip = {
text = step_away_from_the_steppe_decision_vassal_convert
every_vassal = {
limit = {
OR = {
has_government = nomad_government
has_government = herder_government
}
capital_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
settle_the_people_vassal_effect = yes
every_vassal = {
limit = {
OR = {
has_government = nomad_government
has_government = herder_government
}
capital_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
settle_the_people_vassal_effect = yes
every_vassal = {
limit = {
OR = {
has_government = nomad_government
has_government = herder_government
}
capital_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
settle_the_people_vassal_effect = yes
}
}
}
}
}
custom_tooltip = {
text = step_away_from_the_steppe_decision_vassal_loss
every_vassal = {
limit = {
OR = {
has_government = nomad_government
has_government = herder_government
}
NOT = {
capital_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
}
add_opinion = {
target = root
modifier = forsook_nomadic_life_opinion
}
create_title_and_vassal_change = {
type = independency
save_scope_as = change
add_claim_on_loss = no
}
becomes_independent = {
change = scope:change
}
resolve_title_and_vassal_change = scope:change
}
every_tributary = {
if = {
limit = {
OR = {
has_government = nomad_government
has_government = herder_government
}
}
add_opinion = {
target = root
modifier = forsook_nomadic_life_opinion
}
}
end_tributary = yes
}
}As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.