CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Nomadic Decisions

Forsake Nomadism

Is it time to abandon the Nomad Government life?

150PrestigeKhans of the Steppe

Life on horseback can be so exhausting. Have you seen what it's like in the towns? A soft bed within solid walls... no more saddle sores, no need to constantly be on the move... sometimes, it's tempting to get off the saddle and lay down on a mattress.

Requirements

The lines the game itself shows for this decision's conditions:

  • You hold at least one County with a non Nomadic Settlement or Herder Settlement
Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_nomadic
is_playable_character = yes
has_mpo_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Can be taken when (is_valid) (13 lines of game script)
custom_tooltip = {
	text = step_away_from_the_steppe_decision_holding_tt
	any_sub_realm_county = {
		title_province = {
			NOR = {
				has_holding_type = nomad_holding
				has_holding_type = herder_holding
			}
		}
	}
}
is_at_war = no
is_available = yes

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Effects

  • Every Nomadic and Herder vassal with a non-Nomadic Capital will change to a settled Government
  • Every Nomadic and Herder vassal, and all Tributaries, will become independent
Effect (318 lines of game script)
gok_government_change_story_end_effect = yes
nomad_domicile_refund_effect = yes
nomad_convert_herds_to_gold_special_troops_effect = yes
every_sub_realm_county = {
	limit = {
		title_province = {
			NOR = {
				has_holding_type = nomad_holding
				has_holding_type = herder_holding
			}
		}
	}
	add_to_list = potential_new_capitals
}
every_held_title = {
	limit = {
		tier = tier_county
		title_province = {
			NOR = {
				has_holding_type = nomad_holding
				has_holding_type = herder_holding
			}
		}
	}
	add_to_list = potential_new_capitals
}
ordered_in_list = {
	order_by = development_level
	list = potential_new_capitals
	save_scope_as = new_capital
}
if = {
	limit = {
		capital_county = {
			title_province = {
				NOR = {
					has_holding_type = nomad_holding
					has_holding_type = herder_holding
				}
			}
		}
	}
	capital_county = {
		save_scope_as = new_capital
	}
}
if = {
	limit = {
		exists = scope:new_capital
		capital_county != scope:new_capital
	}
	if = {
		limit = {
			scope:new_capital.holder != root
		}
		create_title_and_vassal_change = {
			type = usurped
			save_scope_as = change
			add_claim_on_loss = yes
		}
		scope:new_capital = {
			change_title_holder = {
				holder = root
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
	}
	set_realm_capital = scope:new_capital
}
every_held_title = {
	limit = {
		tier >= tier_county
		title_province = {
			OR = {
				has_holding_type = nomad_holding
				has_holding_type = herder_holding
			}
		}
	}
	save_temporary_scope_as = nomadic_county
	create_character = {
		location = scope:nomadic_county.title_province
		template = nomadic_chieftain_character
		save_scope_as = new_nomadic_chieftain
	}
	if = {
		limit = {
			root = {
				is_independent_ruler = yes
				is_tributary = no
			}
		}
		create_title_and_vassal_change = {
			type = independency
			save_scope_as = change
			add_claim_on_loss = no
		}
		change_title_holder = {
			holder = scope:new_nomadic_chieftain
			change = scope:change
			take_baronies = yes
		}
		scope:new_nomadic_chieftain = {
			becomes_independent = {
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
		scope:new_nomadic_chieftain = {
			hidden_effect = {
				change_government = nomad_government
			}
		}
	}
	else_if = {
		limit = {
			root = {
				is_independent_ruler = yes
				is_tributary = yes
			}
		}
		create_title_and_vassal_change = {
			type = independency
			save_scope_as = change
			add_claim_on_loss = no
		}
		change_title_holder = {
			holder = scope:new_nomadic_chieftain
			change = scope:change
			take_baronies = yes
		}
		start_tributary_interaction_effect = {
			TRIBUTARY = scope:new_nomadic_chieftain
			SUZERAIN = root.suzerain
		}
		resolve_title_and_vassal_change = scope:change
		scope:new_nomadic_chieftain = {
			hidden_effect = {
				change_government = nomad_government
			}
		}
	}
	else = {
		create_title_and_vassal_change = {
			type = independency
			save_scope_as = change
			add_claim_on_loss = no
		}
		change_title_holder = {
			holder = scope:new_nomadic_chieftain
			change = scope:change
			take_baronies = yes
		}
		scope:new_nomadic_chieftain = {
			change_liege = {
				liege = root.liege
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
		scope:new_nomadic_chieftain = {
			hidden_effect = {
				change_government = nomad_government
			}
		}
	}
}
if = {
	limit = {
		scope:new_capital.title_province ?= {
			has_holding_type = tribal_holding
		}
	}
	assign_tribal_governments_effect = yes
}
else = {
	assign_feudal_governments_effect = yes
}
change_authority_effect = {
	CHANGE = 1
}
if = {
	limit = {
		any_held_title = {
			is_nomad_title = yes
		}
	}
	every_held_title = {
		limit = {
			is_nomad_title = yes
		}
		root = {
			destroy_title = prev
		}
	}
}
if = {
	limit = {
		any_vassal = {
			OR = {
				has_government = nomad_government
				has_government = herder_government
			}
			capital_county = {
				title_province = {
					NOR = {
						has_holding_type = nomad_holding
						has_holding_type = herder_holding
					}
				}
			}
		}
	}
	custom_tooltip = {
		text = step_away_from_the_steppe_decision_vassal_convert
		every_vassal = {
			limit = {
				OR = {
					has_government = nomad_government
					has_government = herder_government
				}
				capital_county = {
					title_province = {
						NOR = {
							has_holding_type = nomad_holding
							has_holding_type = herder_holding
						}
					}
				}
			}
			settle_the_people_vassal_effect = yes
			every_vassal = {
				limit = {
					OR = {
						has_government = nomad_government
						has_government = herder_government
					}
					capital_county = {
						title_province = {
							NOR = {
								has_holding_type = nomad_holding
								has_holding_type = herder_holding
							}
						}
					}
				}
				settle_the_people_vassal_effect = yes
				every_vassal = {
					limit = {
						OR = {
							has_government = nomad_government
							has_government = herder_government
						}
						capital_county = {
							title_province = {
								NOR = {
									has_holding_type = nomad_holding
									has_holding_type = herder_holding
								}
							}
						}
					}
					settle_the_people_vassal_effect = yes
				}
			}
		}
	}
}
custom_tooltip = {
	text = step_away_from_the_steppe_decision_vassal_loss
	every_vassal = {
		limit = {
			OR = {
				has_government = nomad_government
				has_government = herder_government
			}
			NOT = {
				capital_county = {
					title_province = {
						NOR = {
							has_holding_type = nomad_holding
							has_holding_type = herder_holding
						}
					}
				}
			}
		}
		add_opinion = {
			target = root
			modifier = forsook_nomadic_life_opinion
		}
		create_title_and_vassal_change = {
			type = independency
			save_scope_as = change
			add_claim_on_loss = no
		}
		becomes_independent = {
			change = scope:change
		}
		resolve_title_and_vassal_change = scope:change
	}
	every_tributary = {
		if = {
			limit = {
				OR = {
					has_government = nomad_government
					has_government = herder_government
				}
			}
			add_opinion = {
				target = root
				modifier = forsook_nomadic_life_opinion
			}
		}
		end_tributary = yes
	}
}

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.