
Decision · Nomadic Decisions
Embrace Tengriism
Convert yourself and your Nomadic Capital to the … Faith
The blue sky beckons me — the great steppe lies beneath its endless expanse, and … … calls my name on the wind. Once more, my people and I must embrace the ways of our ancestors.
Requirements
The lines the game itself shows for this decision's conditions:
- You are already following a … Faith
Shown to a character when (is_shown) (27 lines of game script)
government_has_flag = government_is_nomadic
NOT = {
faith = faith:tengri_pagan
}
OR = {
culture ?= {
has_cultural_pillar = heritage_turkic
}
culture ?= {
has_cultural_pillar = heritage_mongolic
}
domicile.domicile_culture ?= {
has_cultural_pillar = heritage_turkic
}
domicile.domicile_culture ?= {
has_cultural_pillar = heritage_mongolic
}
}
trigger_if = {
limit = {
exists = domicile.domicile_faith
}
NOT = {
domicile.domicile_faith = faith:tengri_pagan
}
}
is_playable_character = yesAs written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.
Can be taken when (is_valid) (8 lines of game script)
is_physically_able_adult = yes
is_at_war = no
custom_tooltip = {
text = not_of_a_steppe_faith_tt
NOT = {
religion = religion:tengrism_religion
}
}As written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (37 lines of game script)
root.domicile.domicile_culture = {
save_scope_as = domicile_culture
}
set_character_faith = faith:tengri_pagan
domicile = {
set_domicile_faith = faith:tengri_pagan
}
every_held_title = {
limit = {
tier = tier_county
is_landless_type_title = no
culture = scope:domicile_culture
}
set_county_faith = faith:tengri_pagan
}
every_spouse = {
limit = {
is_courtier_of = root
NOT = {
faith = root.faith
}
}
add_to_list = spouses_and_family_to_convert
}
every_close_or_extended_family_member = {
limit = {
is_courtier_of = root
NOT = {
faith = root.faith
}
}
add_to_list = spouses_and_family_to_convert
}
every_in_list = {
list = spouses_and_family_to_convert
set_character_faith = faith:tengri_pagan
}As written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.
Source: game/common/decisions/10_nomad_culture_and_faith_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).