Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Decision · Nomadic Decisions

Embrace Tengriism

Convert yourself and your Nomadic Capital to the … Faith

The blue sky beckons me — the great steppe lies beneath its endless expanse, and … … calls my name on the wind. Once more, my people and I must embrace the ways of our ancestors.

Requirements

The lines the game itself shows for this decision's conditions:

  • You are already following a … Faith
Shown to a character when (is_shown) (27 lines of game script)
government_has_flag = government_is_nomadic
NOT = {
	faith = faith:tengri_pagan
}
OR = {
	culture ?= {
		has_cultural_pillar = heritage_turkic
	}
	culture ?= {
		has_cultural_pillar = heritage_mongolic
	}
	domicile.domicile_culture ?= {
		has_cultural_pillar = heritage_turkic
	}
	domicile.domicile_culture ?= {
		has_cultural_pillar = heritage_mongolic
	}
}
trigger_if = {
	limit = {
		exists = domicile.domicile_faith
	}
	NOT = {
		domicile.domicile_faith = faith:tengri_pagan
	}
}
is_playable_character = yes

As written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.

Can be taken when (is_valid) (8 lines of game script)
is_physically_able_adult = yes
is_at_war = no
custom_tooltip = {
	text = not_of_a_steppe_faith_tt
	NOT = {
		religion = religion:tengrism_religion
	}
}

As written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (37 lines of game script)
root.domicile.domicile_culture = {
	save_scope_as = domicile_culture
}
set_character_faith = faith:tengri_pagan
domicile = {
	set_domicile_faith = faith:tengri_pagan
}
every_held_title = {
	limit = {
		tier = tier_county
		is_landless_type_title = no
		culture = scope:domicile_culture
	}
	set_county_faith = faith:tengri_pagan
}
every_spouse = {
	limit = {
		is_courtier_of = root
		NOT = {
			faith = root.faith
		}
	}
	add_to_list = spouses_and_family_to_convert
}
every_close_or_extended_family_member = {
	limit = {
		is_courtier_of = root
		NOT = {
			faith = root.faith
		}
	}
	add_to_list = spouses_and_family_to_convert
}
every_in_list = {
	list = spouses_and_family_to_convert
	set_character_faith = faith:tengri_pagan
}

As written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.

Source: game/common/decisions/10_nomad_culture_and_faith_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).