
Decision · Nomadic Decisions
Recruit … from Nomadic Capital
From across the rolling steppe, under the endless sky, the loyal … … gather at my summons. I call upon the bravest riders, the keenest hunters, and the sharpest minds to step forward in service.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (2 lines of game script)
government_has_flag = government_is_nomadic exists = domicile
As written in game/common/decisions/10_nomad_other_decisions.txt.
Effects
- You recruit 3 … … Characters from your Nomadic Capital as …
Effect (55 lines of game script)
custom_tooltip = recruit_from_nomadic_capital_decision_tooltip
hidden_effect = {
if = {
limit = {
scope:recruit_hunters_decision = yes
}
recruit_three_nomadic_capital_characters_effect = {
NOMAD_TEMPLATE_CHARACTER = nomadic_hunter_template
}
}
else_if = {
limit = {
scope:recruit_commanders_decision = yes
}
recruit_three_nomadic_capital_characters_effect = {
NOMAD_TEMPLATE_CHARACTER = nomadic_commander_template
}
}
else_if = {
limit = {
scope:recruit_shepherds_decision = yes
}
recruit_three_nomadic_capital_characters_effect = {
NOMAD_TEMPLATE_CHARACTER = seasoned_pastor_character
}
}
else_if = {
limit = {
scope:recruit_brides_decision = yes
}
recruit_three_nomadic_capital_characters_effect = {
NOMAD_TEMPLATE_CHARACTER = nomadic_bride_template
}
}
else_if = {
limit = {
scope:recruit_husbands_decision = yes
}
recruit_three_nomadic_capital_characters_effect = {
NOMAD_TEMPLATE_CHARACTER = nomadic_husband_template
}
}
else_if = {
limit = {
scope:recruit_knights_decision = yes
}
recruit_three_nomadic_capital_characters_effect = {
NOMAD_TEMPLATE_CHARACTER = nomadic_knight_template
}
}
}
close_view = {
view = decisions
player = root
}As written in game/common/decisions/10_nomad_other_decisions.txt.
Source: game/common/decisions/10_nomad_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).