Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Decision · Nomadic Decisions

Recruit … from Nomadic Capital

From across the rolling steppe, under the endless sky, the loyal … … gather at my summons. I call upon the bravest riders, the keenest hunters, and the sharpest minds to step forward in service.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (2 lines of game script)
government_has_flag = government_is_nomadic
exists = domicile

As written in game/common/decisions/10_nomad_other_decisions.txt.

Effects

  • You recruit 3 … … Characters from your Nomadic Capital as …
Effect (55 lines of game script)
custom_tooltip = recruit_from_nomadic_capital_decision_tooltip
hidden_effect = {
	if = {
		limit = {
			scope:recruit_hunters_decision = yes
		}
		recruit_three_nomadic_capital_characters_effect = {
			NOMAD_TEMPLATE_CHARACTER = nomadic_hunter_template
		}
	}
	else_if = {
		limit = {
			scope:recruit_commanders_decision = yes
		}
		recruit_three_nomadic_capital_characters_effect = {
			NOMAD_TEMPLATE_CHARACTER = nomadic_commander_template
		}
	}
	else_if = {
		limit = {
			scope:recruit_shepherds_decision = yes
		}
		recruit_three_nomadic_capital_characters_effect = {
			NOMAD_TEMPLATE_CHARACTER = seasoned_pastor_character
		}
	}
	else_if = {
		limit = {
			scope:recruit_brides_decision = yes
		}
		recruit_three_nomadic_capital_characters_effect = {
			NOMAD_TEMPLATE_CHARACTER = nomadic_bride_template
		}
	}
	else_if = {
		limit = {
			scope:recruit_husbands_decision = yes
		}
		recruit_three_nomadic_capital_characters_effect = {
			NOMAD_TEMPLATE_CHARACTER = nomadic_husband_template
		}
	}
	else_if = {
		limit = {
			scope:recruit_knights_decision = yes
		}
		recruit_three_nomadic_capital_characters_effect = {
			NOMAD_TEMPLATE_CHARACTER = nomadic_knight_template
		}
	}
}
close_view = {
	view = decisions
	player = root
}

As written in game/common/decisions/10_nomad_other_decisions.txt.

Source: game/common/decisions/10_nomad_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).