CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Nomadic Decisions

Pray to Protective Amulet

50PietyKhans of the Steppe

An amulet consecrated to protective ends.

Requirements

The lines the game itself shows for this decision's conditions:

  • The Protective Amulet Artifact must be equipped
Shown to a character when (is_shown) (11 lines of game script)
any_character_artifact = {
	has_variable = magic_amulet_var
}
OR = {
	culture ?= {
		has_cultural_pillar = heritage_mongolic
	}
	religion ?= religion:tengrism_religion
	has_trait = nomadic_philosophy
}
has_mpo_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/mpo/09_mpo_decisions_2.txt.

Can be taken when (is_valid) (7 lines of game script)
any_equipped_character_artifact = {
	custom_tooltip = {
		text = pray_to_protective_amulet_decision_valid_tt
		has_variable = magic_amulet_var
	}
}
is_available_adult = yes

As written in game/common/decisions/dlc_decisions/mpo/09_mpo_decisions_2.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (6 lines of game script)
send_interface_toast = {
	type = event_toast_effect_good
	title = pray_to_protective_amulet_decision_toast
	left_icon = root
	add_stress = massive_stress_loss
}

As written in game/common/decisions/dlc_decisions/mpo/09_mpo_decisions_2.txt.

Source: game/common/decisions/dlc_decisions/mpo/09_mpo_decisions_2.txt and the English localisation, Crusader Kings III 1.20.0.3.