
Decision · Nomadic Decisions
Pray to Protective Amulet
50PietyKhans of the Steppe
An amulet consecrated to protective ends.
Requirements
The lines the game itself shows for this decision's conditions:
- The Protective Amulet Artifact must be equipped
Shown to a character when (is_shown) (11 lines of game script)
any_character_artifact = {
has_variable = magic_amulet_var
}
OR = {
culture ?= {
has_cultural_pillar = heritage_mongolic
}
religion ?= religion:tengrism_religion
has_trait = nomadic_philosophy
}
has_mpo_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/mpo/09_mpo_decisions_2.txt.
Can be taken when (is_valid) (7 lines of game script)
any_equipped_character_artifact = {
custom_tooltip = {
text = pray_to_protective_amulet_decision_valid_tt
has_variable = magic_amulet_var
}
}
is_available_adult = yesAs written in game/common/decisions/dlc_decisions/mpo/09_mpo_decisions_2.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (6 lines of game script)
send_interface_toast = {
type = event_toast_effect_good
title = pray_to_protective_amulet_decision_toast
left_icon = root
add_stress = massive_stress_loss
}As written in game/common/decisions/dlc_decisions/mpo/09_mpo_decisions_2.txt.
Source: game/common/decisions/dlc_decisions/mpo/09_mpo_decisions_2.txt and the English localisation, Crusader Kings III 1.20.0.3.