
Decision · Nomadic Decisions
Promote … Traditions
Change the Culture of your Nomadic Capital
I have come to rule over …, a worthy people in their own right — but with traditions weaker than the …! I must promote my way of life, my traditions, in order for my people to prosper.
Requirements
The lines the game itself shows for this decision's conditions:
- Your Heritage is not Heritage Mongolic, Heritage Turkic, Heritage Ugro Permian, or the same as the culture of your Nomadic Capital
Shown to a character when (is_shown) (6 lines of game script)
government_has_flag = government_is_nomadic
exists = domicile.domicile_culture
NOT = {
culture = domicile.domicile_culture
}
is_playable_character = yesAs written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.
Can be taken when (is_valid) (13 lines of game script)
is_physically_able_adult = yes
is_at_war = no
custom_tooltip = {
text = same_heritage_or_steppe_heritage_tt
culture = {
OR = {
has_cultural_pillar = heritage_mongolic
has_cultural_pillar = heritage_turkic
has_cultural_pillar = heritage_ugro_permian
has_same_culture_heritage = root.domicile.domicile_culture
}
}
}As written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (28 lines of game script)
root.domicile.domicile_culture = {
save_scope_as = domicile_culture
}
domicile = {
set_domicile_culture = root.culture
}
stress_and_fulfillment_impact = {
humble = medium_stress_impact_gain
}
every_held_title = {
limit = {
tier = tier_county
is_landless_type_title = no
culture = scope:domicile_culture
}
set_county_culture = root.culture
}
every_close_or_extended_family_member = {
limit = {
is_courtier_of = root
culture = root.domicile.domicile_culture
}
add_to_list = spouses_and_family_to_convert
}
every_in_list = {
list = spouses_and_family_to_convert
set_culture = root.culture
}As written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.
Source: game/common/decisions/10_nomad_culture_and_faith_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).