CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Nomadic Decisions

Promote … Traditions

Change the Culture of your Nomadic Capital

I have come to rule over …, a worthy people in their own right — but with traditions weaker than the …! I must promote my way of life, my traditions, in order for my people to prosper.

Requirements

The lines the game itself shows for this decision's conditions:

  • Your Heritage is not Heritage Mongolic, Heritage Turkic, Heritage Ugro Permian, or the same as the culture of your Nomadic Capital
Shown to a character when (is_shown) (6 lines of game script)
government_has_flag = government_is_nomadic
exists = domicile.domicile_culture
NOT = {
	culture = domicile.domicile_culture
}
is_playable_character = yes

As written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.

Can be taken when (is_valid) (13 lines of game script)
is_physically_able_adult = yes
is_at_war = no
custom_tooltip = {
	text = same_heritage_or_steppe_heritage_tt
	culture = {
		OR = {
			has_cultural_pillar = heritage_mongolic
			has_cultural_pillar = heritage_turkic
			has_cultural_pillar = heritage_ugro_permian
			has_same_culture_heritage = root.domicile.domicile_culture
		}
	}
}

As written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (28 lines of game script)
root.domicile.domicile_culture = {
	save_scope_as = domicile_culture
}
domicile = {
	set_domicile_culture = root.culture
}
stress_and_fulfillment_impact = {
	humble = medium_stress_impact_gain
}
every_held_title = {
	limit = {
		tier = tier_county
		is_landless_type_title = no
		culture = scope:domicile_culture
	}
	set_county_culture = root.culture
}
every_close_or_extended_family_member = {
	limit = {
		is_courtier_of = root
		culture = root.domicile.domicile_culture
	}
	add_to_list = spouses_and_family_to_convert
}
every_in_list = {
	list = spouses_and_family_to_convert
	set_culture = root.culture
}

As written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.

Source: game/common/decisions/10_nomad_culture_and_faith_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).