CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Nomadic Decisions

Spread … to your People

Change the Faith of your Nomadic Capital

I am a …, but my people are …. To these … I lead, I must pass the fire of my beliefs. A … on each chest! A prayer to … guiding every sword!

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (6 lines of game script)
government_has_flag = government_is_nomadic
exists = domicile.domicile_faith
NOT = {
	faith = domicile.domicile_faith
}
is_playable_character = yes

As written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.

Can be taken when (is_valid) (2 lines of game script)
is_physically_able_adult = yes
is_at_war = no

As written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (39 lines of game script)
root.domicile.domicile_culture = {
	save_scope_as = domicile_culture
}
domicile = {
	set_domicile_faith = root.faith
}
stress_and_fulfillment_impact = {
	cynical = medium_stress_impact_gain
}
every_held_title = {
	limit = {
		tier = tier_county
		is_landless_type_title = no
		culture = scope:domicile_culture
	}
	set_county_rite = root.rite
}
every_spouse = {
	limit = {
		is_courtier_of = root
		NOT = {
			faith = root.faith
		}
	}
	add_to_list = spouses_and_family_to_convert
}
every_close_or_extended_family_member = {
	limit = {
		is_courtier_of = root
		NOT = {
			faith = root.faith
		}
	}
	add_to_list = spouses_and_family_to_convert
}
every_in_list = {
	list = spouses_and_family_to_convert
	set_character_rite = root.rite
}

As written in game/common/decisions/10_nomad_culture_and_faith_decisions.txt.

Source: game/common/decisions/10_nomad_culture_and_faith_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).