CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_temporary_combat_move_special_modifiers_effect

remove_temporary_combat_move_special_modifiers_effect = yes

game/common/scripted_effects/00_single_combat_effects.txt, line 265 (6 lines). No parameters.

remove_temporary_combat_move_special_modifiers_effect is a scripted effect in Crusader Kings III, written at line 265 of its file. It takes no parameters: remove_temporary_combat_move_special_modifiers_effect = yes. The game's script calls it in 1 place, among them remove_temporary_modifiers_combat_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_single_combat_effects.txt.

The comment above it in the file

Clean all special combat character modifiers.

What it does

  • Loses “Taunted”
  • Loses “Fueled by Pain”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
remove_temporary_combat_move_special_modifiers_effect = {
	remove_character_modifier = combat_move_taunt_modifier
	remove_character_modifier = combat_move_hurt_me_better_wounded_1_modifier
	remove_character_modifier = combat_move_hurt_me_better_wounded_2_modifier
	remove_character_modifier = combat_move_hurt_me_better_wounded_3_modifier
}

As written in game/common/scripted_effects/00_single_combat_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_temporary_combat_move_special_modifiers_effect.

Source: game/common/scripted_effects/00_single_combat_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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