Scripted effect
recruit_three_nomadic_capital_characters_effect
recruit_three_nomadic_capital_characters_effect = { NOMAD_TEMPLATE_CHARACTER = … }game/common/scripted_effects/00_commander_effects.txt, line 505 (105 lines). Parameters: $NOMAD_TEMPLATE_CHARACTER$.
recruit_three_nomadic_capital_characters_effect is a scripted effect in Crusader Kings III, written at line 505 of its file. A call passes 1 parameter: NOMAD_TEMPLATE_CHARACTER. The game's script calls it in 2 places, among them Recruit … from Nomadic Capital (decision) and spawn_dynamic_mongol_court_effect (scripted effect). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_commander_effects.txt.
What it does
create_character = { … }If a check the game hides passes: the same again (4 lines)
scope:new_commander:If
scope:new_commander:NOT = { is_courtier_of = scope:root_scope }
Then
add_courtier = scope:new_commander
- … joined your court!
If a check the game hides passes: the same again (4 lines)
scope:new_commander:If
scope:new_commander:NOT = { is_courtier_of = scope:root_scope }
Then
add_courtier = scope:new_commander
- … joined your court!
If a check the game hides passes: the same again (4 lines)
scope:new_commander:If
scope:new_commander:NOT = { is_courtier_of = scope:root_scope }
Then
add_courtier = scope:new_commander
- … joined your court!
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (105 lines of game script)
recruit_three_nomadic_capital_characters_effect = {
save_scope_as = root_scope
create_character = {
employer = scope:root_scope
template = $NOMAD_TEMPLATE_CHARACTER$
faith = domicile.domicile_faith
culture = domicile.domicile_culture
save_scope_as = new_commander
}
if = { # Error suppression
limit = {
exists = scope:new_commander
}
scope:new_commander = {
assign_random_nickname_effect = yes
add_character_flag = {
flag = blocked_from_leaving
years = 25
}
}
if = {
limit = {
scope:new_commander = {
NOT = {
is_courtier_of = scope:root_scope
}
}
}
add_courtier = scope:new_commander
}
send_interface_message = {
title = nomad_character_recruited.t
left_icon = scope:new_commander
custom_tooltip = commander_recruited.desc
}
}
create_character = {
employer = scope:root_scope
template = $NOMAD_TEMPLATE_CHARACTER$
faith = domicile.domicile_faith
culture = domicile.domicile_culture
save_scope_as = new_commander
}
if = { # Error suppression
limit = {
exists = scope:new_commander
}
scope:new_commander = {
assign_random_nickname_effect = yes
add_character_flag = {
flag = blocked_from_leaving
years = 25
}
}
if = {
limit = {
scope:new_commander = {
NOT = {
is_courtier_of = scope:root_scope
}
}
}
add_courtier = scope:new_commander
}
send_interface_message = {
title = nomad_character_recruited.t
left_icon = scope:new_commander
custom_tooltip = commander_recruited.desc
}
}
create_character = {
employer = scope:root_scope
template = $NOMAD_TEMPLATE_CHARACTER$
faith = domicile.domicile_faith
culture = domicile.domicile_culture
save_scope_as = new_commander
}
if = { # Error suppression
limit = {
exists = scope:new_commander
}
scope:new_commander = {
assign_random_nickname_effect = yes
add_character_flag = {
flag = blocked_from_leaving
years = 25
}
}
if = {
limit = {
scope:new_commander = {
NOT = {
is_courtier_of = scope:root_scope
}
}
}
add_courtier = scope:new_commander
}
send_interface_message = {
title = nomad_character_recruited.t
left_icon = scope:new_commander
custom_tooltip = commander_recruited.desc
}
}
}As written in game/common/scripted_effects/00_commander_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls recruit_three_nomadic_capital_characters_effect.
Decisions (1)
Scripted effects (1)
Source: game/common/scripted_effects/00_commander_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.