Scripted effect
spawn_dynamic_mongol_court_effect
spawn_dynamic_mongol_court_effect = yesgame/common/scripted_effects/00_mongol_invasion_effects.txt, line 1685 (223 lines). No parameters.
spawn_dynamic_mongol_court_effect is a scripted effect in Crusader Kings III, written at line 1685 of its file. It takes no parameters: spawn_dynamic_mongol_court_effect = yes. The game's script calls it in 1 place, among them spawn_temujin_character_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_mongol_invasion_effects.txt.
The comment above it in the file
Populating the life of Temujin...
What it does
If a check the game hides passes: the same again (1 line)
create_character = { … }
Otherwise
create_character = { … }
scope:genghis_spouse:marry = scope:temujin
create_character = { … }recruit_three_nomadic_capital_characters_effect = { NOMAD_TEMPLATE_CHARACTER = nomadic_commander_template }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
spawn_dynamic_mongol_court_effect = {
add_character_flag = is_temujin
if = {
limit = {
scope:temujin = {
is_female = no
}
}
save_scope_as = great_khan_family_father
}
else = {
save_scope_as = great_khan_family_mother
}
if = {
limit = {
exists = scope:great_khan_family_father
}
create_character = {
template = dynamic_genghis_spouse_template
gender = female
employer = scope:temujin
save_scope_as = genghis_spouse
}
scope:genghis_spouse = {
save_scope_as = great_khan_family_mother
}
}
else = {
create_character = {
template = dynamic_genghis_spouse_template
gender = male
employer = scope:temujin
save_scope_as = genghis_spouse
}
scope:genghis_spouse = {
save_scope_as = great_khan_family_father
}
}
scope:genghis_spouse = {
marry = scope:temujin
# Make temporarily immune to disease
add_character_flag = {
flag = immune_to_disease
years = 10
}
}
create_character = {
template = dynamic_genghis_child_template
employer = scope:temujin
father = scope:great_khan_family_father
mother = scope:great_khan_family_mother
dynasty = inherit
save_scope_as = genghis_child_1
}
scope:genghis_child_1 = {
# Make temporarily immune to disease
add_character_flag = {
flag = immune_to_disease
years = 10
}
}
create_character = {
template = dynamic_genghis_child_template
employer = scope:temujin
father = scope:great_khan_family_father
mother = scope:great_khan_family_mother
dynasty = inherit
save_scope_as = genghis_child_2
}
scope:genghis_child_2 = {
# Make temporarily immune to disease
add_character_flag = {
flag = immune_to_disease
years = 10
}
}
create_character = {
template = dynamic_genghis_child_template
employer = scope:temujin
father = scope:great_khan_family_father
mother = scope:great_khan_family_mother
dynasty = inherit
save_scope_as = genghis_child_3
}
scope:genghis_child_3 = {
# Make temporarily immune to disease
add_character_flag = {
flag = immune_to_disease
years = 10
}
}
create_character = {
template = dynamic_genghis_child_template
employer = scope:temujin
father = scope:great_khan_family_father
mother = scope:great_khan_family_mother
dynasty = inherit
save_scope_as = genghis_child_4
}
scope:genghis_child_4 = {
# Make temporarily immune to disease
add_character_flag = {
flag = immune_to_disease
years = 10
}
}
create_character = {
template = dynamic_genghis_child_template
employer = scope:temujin
father = scope:great_khan_family_father
mother = scope:great_khan_family_mother
dynasty = inherit
save_scope_as = genghis_child_5
}
scope:genghis_child_5 = {
# Make temporarily immune to disease
add_character_flag = {
flag = immune_to_disease
years = 10As written in game/common/scripted_effects/00_mongol_invasion_effects.txt.
The first 120 of its 223 lines; the rest is in game/common/scripted_effects/00_mongol_invasion_effects.txt from line 1685.
Where it is used
Every place in common/, events/ and history/ that calls spawn_dynamic_mongol_court_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_mongol_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.