Scripted effect
remove_camp_purpose_flavourisation_variables_effect
remove_camp_purpose_flavourisation_variables_effect = yesgame/common/scripted_effects/00_laamp_effects.txt, line 31 (8 lines). No parameters.
remove_camp_purpose_flavourisation_variables_effect is a scripted effect in Crusader Kings III, written at line 31 of its file. It takes no parameters: remove_camp_purpose_flavourisation_variables_effect = yes. The game's script calls it in 6 places, among them Explorers (law), Freebooters (law) and Legitimists (law). Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
remove_camp_purpose_flavourisation_variables_effect = {
remove_variable = flavourise_camp_purpose_mercenaries
remove_variable = flavourise_camp_purpose_wanderers
remove_variable = flavourise_camp_purpose_scholars
remove_variable = flavourise_camp_purpose_explorers
remove_variable = flavourise_camp_purpose_brigands
remove_variable = flavourise_camp_purpose_legitimists
}As written in game/common/scripted_effects/00_laamp_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_camp_purpose_flavourisation_variables_effect.
Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.