Scripted effect
roaming_stress_reward_APA_effect
roaming_stress_reward_APA_effect = { REWARD = … }game/common/scripted_effects/00_roaming_effects.txt, line 16 (4 lines). Parameters: $REWARD$.
roaming_stress_reward_APA_effect is a scripted effect in Crusader Kings III, written at line 16 of its file. A call passes 1 parameter: REWARD. The game's script calls it in 10 places, among them apa_roaming_dates (activity pulse), apa_roaming_desert_fox (activity pulse) and apa_roaming_ducklings (activity pulse). Patch 1.20.1.2, from game/common/scripted_effects/00_roaming_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
roaming_stress_reward_APA_effect = {
add_stress = $REWARD$
roaming_tally_variable_effect = { TYPE = stress VALUE = $REWARD$ }
}As written in game/common/scripted_effects/00_roaming_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls roaming_stress_reward_APA_effect.
Activity pulse actions (10)
- apa_roaming_dates
- apa_roaming_desert_fox
- apa_roaming_ducklings
- apa_roaming_friendly_dog
- apa_roaming_lonely_yurt
- apa_roaming_mountain_river
4 more
- apa_roaming_oasis_shelter
- apa_roaming_rabbit_family
- apa_roaming_waterfall
- apa_roaming_wild_berries
Source: game/common/scripted_effects/00_roaming_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.