CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

roaming_stress_reward_APA_effect

roaming_stress_reward_APA_effect = { REWARD = … }

game/common/scripted_effects/00_roaming_effects.txt, line 16 (4 lines). Parameters: $REWARD$.

roaming_stress_reward_APA_effect is a scripted effect in Crusader Kings III, written at line 16 of its file. A call passes 1 parameter: REWARD. The game's script calls it in 10 places, among them apa_roaming_dates (activity pulse), apa_roaming_desert_fox (activity pulse) and apa_roaming_ducklings (activity pulse). Patch 1.20.1.2, from game/common/scripted_effects/00_roaming_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
roaming_stress_reward_APA_effect = {
	add_stress = $REWARD$
	roaming_tally_variable_effect = { TYPE = stress VALUE = $REWARD$ }
}

As written in game/common/scripted_effects/00_roaming_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls roaming_stress_reward_APA_effect.

Activity pulse actions (10)

  • apa_roaming_dates
  • apa_roaming_desert_fox
  • apa_roaming_ducklings
  • apa_roaming_friendly_dog
  • apa_roaming_lonely_yurt
  • apa_roaming_mountain_river
4 more
  • apa_roaming_oasis_shelter
  • apa_roaming_rabbit_family
  • apa_roaming_waterfall
  • apa_roaming_wild_berries

Source: game/common/scripted_effects/00_roaming_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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