CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_dog_story_modifiers_effect

remove_dog_story_modifiers_effect = yes

game/common/scripted_effects/00_animal_effects.txt, line 638 (50 lines). No parameters.

remove_dog_story_modifiers_effect is a scripted effect in Crusader Kings III, written at line 638 of its file. It takes no parameters: remove_dog_story_modifiers_effect = yes. The game's script calls it in 16 places, among them Pet Dog (story cycle), …: Day of Sorrow (event pet_animal.1199) and …: The Meeting (event pet_animal.1112). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.

The comment above it in the file

Remove everything related to the story

What it does

  • If has the Modifier: Pet Dog: Loses “Pet Dog”
  • If has the Modifier: Walking Dog: Loses “Walking Dog”
  • If has the Modifier: Rat-hunting Dog: Loses “Rat-hunting Dog”
  • If has the Modifier: Adventurous Pet: Loses “Adventurous Pet”
  • If has the Modifier: Feral Pet: Loses “Feral Pet”
  • If has the Modifier: Scenthound: Loses “Scenthound”
  • If has the Modifier: Beasthound: Loses “Beasthound”
  • If has the Modifier: Well-fed Dog: Loses “Well-fed Dog”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (50 lines of game script)
remove_dog_story_modifiers_effect = {
	if = {
		limit = {
			has_character_modifier = dog_story_modifier
		}
		remove_character_modifier = dog_story_modifier
	}
	if = {
		limit = {
			has_character_modifier = dog_story_walking_modifier
		}
		remove_character_modifier = dog_story_walking_modifier
	}
	if = {
		limit = {
			has_character_modifier = rat_hunting_dog_modifier
		}
		remove_character_modifier = rat_hunting_dog_modifier
	}
	if = {
		limit = {
			has_character_modifier = adventurous_pet_modifier
		}
		remove_character_modifier = adventurous_pet_modifier
	}
	if = {
		limit = {
			has_character_modifier = feral_pet_modifier
		}
		remove_character_modifier = feral_pet_modifier
	}
	if = {
		limit = {
			has_character_modifier = dog_story_scenthound_modifier
		}
		remove_character_modifier = dog_story_scenthound_modifier
	}
	if = {
		limit = {
			has_character_modifier = dog_story_beasthound_modifier
		}
		remove_character_modifier = dog_story_beasthound_modifier
	}
	if = {
		limit = {
			has_character_modifier = feast_well_fed_dog_modifier
		}
		remove_character_modifier = feast_well_fed_dog_modifier
	}
}

As written in game/common/scripted_effects/00_animal_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_dog_story_modifiers_effect.

Story cycles (1)

  • Pet Dog

Events (13)

7 more

Scripted effects inside an event file (1)

  • 1201_prune_dog_stories_effect

Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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