CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

random_dummy_gender_non_combatant_effect

random_dummy_gender_non_combatant_effect = { SCOPE_NAME = … }

game/common/scripted_effects/00_dummy_gender_effects.txt, line 114 (31 lines). Parameters: $SCOPE_NAME$.

random_dummy_gender_non_combatant_effect is a scripted effect in Crusader Kings III, written at line 114 of its file. A call passes 1 parameter: SCOPE_NAME. The game's script calls it in 1 place, among them Rescue a Fair Subject (event laamp_base_contract_schemes.6011). Patch 1.20.1.2, from game/common/scripted_effects/00_dummy_gender_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (31 lines of game script)
random_dummy_gender_non_combatant_effect = {
	save_temporary_scope_as = root_character
	hidden_effect = {
		random_list = {
			1 = {
				trigger = {
					dummy_female = {
			 			NOT = {
							can_be_combatant_based_on_gender_trigger = {
								ARMY_OWNER = scope:root_character
							}
			 			}
				 	}
				}
				dummy_female = { save_scope_as = $SCOPE_NAME$ }
			}
			1 = {
				trigger = {
					dummy_male = {
						NOT = {
							can_be_combatant_based_on_gender_trigger = {
								ARMY_OWNER = scope:root_character
							}
						}
				 	}
				}
				dummy_male = { save_scope_as = $SCOPE_NAME$ }
			}
		}
	}
}

As written in game/common/scripted_effects/00_dummy_gender_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls random_dummy_gender_non_combatant_effect.

Events (1)

Source: game/common/scripted_effects/00_dummy_gender_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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