Scripted effect
random_dummy_gender_non_combatant_effect
random_dummy_gender_non_combatant_effect = { SCOPE_NAME = … }game/common/scripted_effects/00_dummy_gender_effects.txt, line 114 (31 lines). Parameters: $SCOPE_NAME$.
random_dummy_gender_non_combatant_effect is a scripted effect in Crusader Kings III, written at line 114 of its file. A call passes 1 parameter: SCOPE_NAME. The game's script calls it in 1 place, among them Rescue a Fair Subject (event laamp_base_contract_schemes.6011). Patch 1.20.1.2, from game/common/scripted_effects/00_dummy_gender_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (31 lines of game script)
random_dummy_gender_non_combatant_effect = {
save_temporary_scope_as = root_character
hidden_effect = {
random_list = {
1 = {
trigger = {
dummy_female = {
NOT = {
can_be_combatant_based_on_gender_trigger = {
ARMY_OWNER = scope:root_character
}
}
}
}
dummy_female = { save_scope_as = $SCOPE_NAME$ }
}
1 = {
trigger = {
dummy_male = {
NOT = {
can_be_combatant_based_on_gender_trigger = {
ARMY_OWNER = scope:root_character
}
}
}
}
dummy_male = { save_scope_as = $SCOPE_NAME$ }
}
}
}
}As written in game/common/scripted_effects/00_dummy_gender_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls random_dummy_gender_non_combatant_effect.
Events (1)
- Rescue a Fair Subject
laamp_base_contract_schemes.6011
Source: game/common/scripted_effects/00_dummy_gender_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.