CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

rite_growth_convert_court_to_new_rite_effect

rite_growth_convert_court_to_new_rite_effect = yes

game/common/scripted_effects/00_religion_effects.txt, line 1148 (27 lines). No parameters.

rite_growth_convert_court_to_new_rite_effect is a scripted effect in Crusader Kings III, written at line 1148 of its file. It takes no parameters: rite_growth_convert_court_to_new_rite_effect = yes. The game's script calls it in 4 places, among them A Heretical Rite (event heresy_dangerous_rite.0010), A New … Rite (event rite_growth.0010) and pam_heresy_convert_ruler_to_new_rite_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

What it does

  • Every courtier or guest:
  • Every courtier away:
  • Every pool character:
    • Where:
    • province = capital_province
    • set_character_rite = scope:new_rite

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
rite_growth_convert_court_to_new_rite_effect = {
	every_courtier_or_guest = {
		limit = {
			is_physically_able_ai = yes
			rite = scope:source_rite
			NOT = { has_character_flag = ai_will_not_convert }
		}
		set_character_rite = scope:new_rite
	}
	every_courtier_away = {
		limit = {
			is_physically_able_ai = yes
			rite = scope:source_rite
			NOT = { has_character_flag = ai_will_not_convert }
		}
		set_character_rite = scope:new_rite
	}
	every_pool_character = {
		province = capital_province
		limit = {
			is_physically_able_ai = yes
			rite = scope:source_rite
			NOT = { has_character_flag = ai_will_not_convert }
		}
		set_character_rite = scope:new_rite
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls rite_growth_convert_court_to_new_rite_effect.

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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