Scripted effect
rite_growth_convert_ruler_to_new_rite_effect
rite_growth_convert_ruler_to_new_rite_effect = yesgame/common/scripted_effects/00_religion_effects.txt, line 1216 (47 lines). No parameters.
rite_growth_convert_ruler_to_new_rite_effect is a scripted effect in Crusader Kings III, written at line 1216 of its file. It takes no parameters: rite_growth_convert_ruler_to_new_rite_effect = yes. The game's script calls it in 2 places, among them A New … Rite (event rite_growth.0010) and rite_growth.0011 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.
The comment above it in the file
Character scope (an AI ruler being swept into the new rite by rite_growth.0011).
What it does
If
rite != scope:new_rite
Then
set_character_rite_with_conversion = scope:new_rite
- Every held title:
- Where:
- Title tier exactly County
rite = scope:source_rite
set_county_rite = scope:new_rite
- Where:
If
- Any held title: Is a Clerical Title
Then
- Every held title:
- Where: Is a Clerical Title
- Every county in clerical region:
- Where:
rite = scope:source_riteOne of these
this = scope:title_check.title_capital_countyor
Any neighboring county:this = scope:title_check.title_capital_county
set_county_rite = scope:new_rite- Their holder:
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (47 lines of game script)
rite_growth_convert_ruler_to_new_rite_effect = {
if = {
limit = { rite != scope:new_rite }
set_character_rite_with_conversion = scope:new_rite
}
every_held_title = {
limit = {
tier = tier_county
rite = scope:source_rite
}
set_county_rite = scope:new_rite
}
# The conversion above can cost the ruler their life
if = {
limit = { is_alive = yes }
add_character_flag = {
flag = recently_converted_by_rite_growth
years = 10
}
rite_growth_convert_court_to_new_rite_effect = yes
}
if = {
limit = { any_held_title = { has_clerical_region = yes } }
every_held_title = {
limit = { has_clerical_region = yes }
save_temporary_scope_as = title_check
every_county_in_clerical_region = {
limit = {
rite = scope:source_rite
OR = {
this = scope:title_check.title_capital_county
any_neighboring_county = {
this = scope:title_check.title_capital_county
}
}
}
set_county_rite = scope:new_rite
holder = {
if = {
limit = { is_eligible_rite_growth_target_trigger = yes }
rite_growth_convert_ruler_to_new_rite_effect = yes
}
}
}
}
}
}As written in game/common/scripted_effects/00_religion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls rite_growth_convert_ruler_to_new_rite_effect.
Events (2)
- A New … Rite
rite_growth.0010 - rite_growth.0011
Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.