Scripted trigger
is_physically_able_ai
is_physically_able_ai = yesgame/common/scripted_triggers/00_available_for_events_triggers.txt, line 210 (8 lines). No parameters.
is_physically_able_ai is a scripted trigger in Crusader Kings III, written at line 210 of its file. It takes no parameters: is_physically_able_ai = yes (or no). The game's script calls it in 21 places, among them children_bonding (activity pulse), courtier_improved_skill (activity pulse) and courtier_learned_language (activity pulse). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.
The comment above it in the file
If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.
What it checks
- Is available (not imprisoned, not incapable)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
is_physically_able_ai = {
is_available_quick = {
ai = yes
alive = yes
imprisoned = no
incapable = no
}
}As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_physically_able_ai.
Activity pulse actions (3)
- children_bonding
- courtier_improved_skill
- courtier_learned_language
Events (12)
- Another Perspective
playdate.5004 - Built Differently
playdate.5003 - Chaotic Succession: Divided Treasury
mpo_chaotic_kurultai_succession.0009 - Chaotic Succession: Jealousy
mpo_chaotic_kurultai_succession.0001 - Chaotic Succession: Loss of Control
mpo_chaotic_kurultai_succession.0004 - heresy_historical.0011
6 more
- I'm Going Home!
playdate.5006 - On the Precipice of Chaos
ach_coronation.0014 - Picked On
playdate.5007 - That's My …!
playdate.5010 - The Great Wall
playdate.5005 - Thundering Feet
playdate.5009
Scripted effects inside an event file (1)
- ach_coronation_0010_choose_greeters
Scripted triggers inside an event file (1)
- ach_coronation_0010_appropriate_hof_follower
Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.