Scripted effect · By God Alone files
pam_heresy_convert_ruler_to_heresy_faith_effect
pam_heresy_convert_ruler_to_heresy_faith_effect = yesgame/common/scripted_effects/pam_heresy_shared_effects.txt, line 203 (88 lines). No parameters.
pam_heresy_convert_ruler_to_heresy_faith_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 203 of its file. It takes no parameters: pam_heresy_convert_ruler_to_heresy_faith_effect = yes. The game's script calls it in 1 place, among them heresy_historical.0011 (event). Patch 1.20.1.2, from game/common/scripted_effects/pam_heresy_shared_effects.txt.
The comment above it in the file
Character scope, an AI ruler pulled into the declared heresy faith by the third component's spread Faith-conversion equivalent of pam_heresy_convert_ruler_to_new_rite_effect
What it does
If
faith != scope:heresy_faith
Then
set_character_faith_with_conversion = scope:heresy_faithIf
faith != scope:heresy_faith
Then
set_character_faith = scope:heresy_faith
- Every held title:
- Where:
- Title tier exactly County
faith = scope:origin_faith
set_county_faith = scope:heresy_faith
- Where:
- Every courtier or guest:
- Where:
is_physically_able_ai = yesfaith = scope:origin_faith
set_character_faith = scope:heresy_faith
- Where:
- Every courtier away:
- Where:
is_physically_able_ai = yesfaith = scope:origin_faith
set_character_faith = scope:heresy_faith
- Where:
- Every pool character:
- Where:
is_physically_able_ai = yesfaith = scope:origin_faith
province = capital_provinceset_character_faith = scope:heresy_faith
- Where:
If
- Any held title: Is a Clerical Title
Then
- Every held title:
- Where: Is a Clerical Title
- Every county in clerical region:
- Where:
faith = scope:origin_faithOne of these
this = scope:title_check.title_capital_countyor
Any neighboring county:this = scope:title_check.title_capital_county
set_county_faith = scope:heresy_faith- Their holder:
If
is_physically_able_ai_adult = yesfaith = scope:origin_faithNOT = { scope:founder ?= this }- Does not have the Trait: Heresiarch
- Does not have the Trait: Herald
NOT = { recently_converted_faith_trigger = yes }- Is not the Head of Faith
- Highest held Title is less than Empire Rank
Then
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (88 lines of game script)
pam_heresy_convert_ruler_to_heresy_faith_effect = {
if = {
limit = { faith != scope:heresy_faith }
set_character_faith_with_conversion = scope:heresy_faith
# The faith_conversion rule can refuse a new heresy, so we convert the ruler directly instead
if = {
limit = { faith != scope:heresy_faith }
set_character_faith = scope:heresy_faith
}
}
every_held_title = {
limit = {
tier = tier_county
faith = scope:origin_faith
}
set_county_faith = scope:heresy_faith
}
add_character_flag = {
flag = recently_converted_by_heresy
years = 10
}
# Faith-side mirror of rite_growth_convert_court_to_new_rite_effect.
every_courtier_or_guest = {
limit = {
is_physically_able_ai = yes
faith = scope:origin_faith
NOT = { has_character_flag = ai_will_not_convert }
}
set_character_faith = scope:heresy_faith
}
every_courtier_away = {
limit = {
is_physically_able_ai = yes
faith = scope:origin_faith
NOT = { has_character_flag = ai_will_not_convert }
}
set_character_faith = scope:heresy_faith
}
every_pool_character = {
province = capital_province
limit = {
is_physically_able_ai = yes
faith = scope:origin_faith
NOT = { has_character_flag = ai_will_not_convert }
}
set_character_faith = scope:heresy_faith
}
# Faith-side mirror of the rite cascade in pam_heresy_convert_ruler_to_new_rite_effect.
if = {
limit = { any_held_title = { has_clerical_region = yes } }
every_held_title = {
limit = { has_clerical_region = yes }
save_temporary_scope_as = title_check
every_county_in_clerical_region = {
limit = {
faith = scope:origin_faith
OR = {
this = scope:title_check.title_capital_county
any_neighboring_county = {
this = scope:title_check.title_capital_county
}
}
}
set_county_faith = scope:heresy_faith
holder = {
if = {
# Faith version of is_eligible_rite_growth_target_trigger, since scope:source_rite is not set after declaration
limit = {
is_physically_able_ai_adult = yes
faith = scope:origin_faith
NOR = {
scope:founder ?= this
has_trait = heresiarch
has_trait = herald
recently_converted_faith_trigger = yes
has_character_flag = recently_converted_by_rite_growth
has_character_flag = ai_will_not_convert
faith.religious_head ?= this
highest_held_title_tier >= tier_empire
}
}
pam_heresy_convert_ruler_to_heresy_faith_effect = yes
}
}
}
}
}
}As written in game/common/scripted_effects/pam_heresy_shared_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_heresy_convert_ruler_to_heresy_faith_effect.
Events (1)
Source: game/common/scripted_effects/pam_heresy_shared_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.