Scripted trigger
recently_converted_faith_trigger
recently_converted_faith_trigger = yesgame/common/scripted_triggers/00_scripted_triggers.txt, line 423 (6 lines). No parameters.
recently_converted_faith_trigger is a scripted trigger in Crusader Kings III, written at line 423 of its file. It takes no parameters: recently_converted_faith_trigger = yes (or no). The game's script calls it in 11 places, among them heresy_dangerous_rite.0001 (event), heresy_dangerous_rite.0011 (event) and heresy_historical.0011 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.
What it checks
One of these
has_character_flag = recently_converted_by_heresyor
has_character_flag = converted_by_forced_conversion_interaction
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
recently_converted_faith_trigger = {
OR = {
has_character_flag = recently_converted_by_heresy
has_character_flag = converted_by_forced_conversion_interaction
}
}As written in game/common/scripted_triggers/00_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls recently_converted_faith_trigger.
Events (4)
Scripted effects (3)
Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.