CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

recently_converted_faith_trigger

recently_converted_faith_trigger = yes

game/common/scripted_triggers/00_scripted_triggers.txt, line 423 (6 lines). No parameters.

recently_converted_faith_trigger is a scripted trigger in Crusader Kings III, written at line 423 of its file. It takes no parameters: recently_converted_faith_trigger = yes (or no). The game's script calls it in 11 places, among them heresy_dangerous_rite.0001 (event), heresy_dangerous_rite.0011 (event) and heresy_historical.0011 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.

What it checks

  • One of these

    • has_character_flag = recently_converted_by_heresy
    • or

      has_character_flag = converted_by_forced_conversion_interaction

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
recently_converted_faith_trigger = {
	OR = {
		has_character_flag = recently_converted_by_heresy
		has_character_flag = converted_by_forced_conversion_interaction
	}
}

As written in game/common/scripted_triggers/00_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls recently_converted_faith_trigger.

Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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