Scripted effect · By God Alone files
pam_convert_court_to_rite_effect
pam_convert_court_to_rite_effect = { RITE = … }game/common/scripted_effects/pam_effects.txt, line 12057 (20 lines). Parameters: $RITE$.
pam_convert_court_to_rite_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 12057 of its file. A call passes 1 parameter: RITE. The game's script calls it in 2 places, among them on_rite_created (on action) and pam_sway_to_rite_on_accept_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
PAM - Converts a ruler's court (present, away, and guests) that shares their faith to $RITE$, mirroring rite growth's court conversion
What it does
- Every courtier or guest:
- Where:
is_physically_able_ai = yesfaith = $RITE$.faithrite != $RITE$
set_character_rite = $RITE$
- Where:
- Every courtier away:
- Where:
is_physically_able_ai = yesfaith = $RITE$.faithrite != $RITE$
set_character_rite = $RITE$
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
pam_convert_court_to_rite_effect = {
every_courtier_or_guest = {
limit = {
is_physically_able_ai = yes
faith = $RITE$.faith
rite != $RITE$
NOT = { has_character_flag = ai_will_not_convert }
}
set_character_rite = $RITE$
}
every_courtier_away = {
limit = {
is_physically_able_ai = yes
faith = $RITE$.faith
rite != $RITE$
NOT = { has_character_flag = ai_will_not_convert }
}
set_character_rite = $RITE$
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_convert_court_to_rite_effect.
On actions (the game's own hooks) (1)
- on_rite_created
Scripted effects (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.