CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

ritual_cannibalism_personal_tenet_reward_effect

ritual_cannibalism_personal_tenet_reward_effect = { VICTIM = … }

game/common/scripted_effects/00_religion_effects.txt, line 7 (59 lines). Parameters: $VICTIM$.

ritual_cannibalism_personal_tenet_reward_effect is a scripted effect in Crusader Kings III, written at line 7 of its file. A call passes 1 parameter: VICTIM. The game's script calls it in 4 places, among them A Toast To... (event feast.7201), Toast Mortem (event feast.7207) and feast_7201_ritual_cannibal_death_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

What it does

  • If the Personal Tenets unlock tenet ritual cannibalism devour reward:
    • add_stress = { … }
    • change_spiritual_fulfillment = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (59 lines of game script)
ritual_cannibalism_personal_tenet_reward_effect = {
	if = {
		limit = {
			has_personal_tenet_flag = tenet_ritual_cannibalism_devour_reward
		}
		add_stress = {
			value = miniscule_stress_loss
			if = {
				limit = { $VICTIM$ = { highest_held_title_tier >= tier_duchy } }
				add = miniscule_stress_loss
			}
			if = {
				limit = { $VICTIM$ = { highest_held_title_tier >= tier_kingdom } }
				add = miniscule_stress_loss
			}
			if = {
				limit = { $VICTIM$ = { highest_held_title_tier >= tier_empire } }
				add = miniscule_stress_loss
			}
			if = {
				limit = {
					OR = {
						is_close_family_of = $VICTIM$
						is_consort_of = $VICTIM$
						has_any_moderate_good_relationship_with_character_trigger = { CHARACTER = $VICTIM$ }
						has_any_best_good_relationship_with_character_trigger = { CHARACTER = $VICTIM$ }
					}
				}
				add = miniscule_stress_loss
			}
		}
		change_spiritual_fulfillment = {
			value = miniscule_spiritual_fulfillment_value
			if = {
				limit = { $VICTIM$ = { highest_held_title_tier >= tier_duchy } }
				add = miniscule_spiritual_fulfillment_value
			}
			if = {
				limit = { $VICTIM$ = { highest_held_title_tier >= tier_kingdom } }
				add = miniscule_spiritual_fulfillment_value
			}
			if = {
				limit = { $VICTIM$ = { highest_held_title_tier >= tier_empire } }
				add = miniscule_spiritual_fulfillment_value
			}
			if = {
				limit = {
					OR = {
						is_close_family_of = $VICTIM$
						is_consort_of = $VICTIM$
						has_any_moderate_good_relationship_with_character_trigger = { CHARACTER = $VICTIM$ }
						has_any_best_good_relationship_with_character_trigger = { CHARACTER = $VICTIM$ }
					}
				}
				add = miniscule_spiritual_fulfillment_value
			}
		}
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ritual_cannibalism_personal_tenet_reward_effect.

Events (2)

Scripted effects inside an event file (1)

  • feast_7201_ritual_cannibal_death_effect

Scripted effects (1)

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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