CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

reclusive_get_relationships_effect

reclusive_get_relationships_effect = yes

game/common/scripted_effects/00_stress_effects.txt, line 317 (30 lines). No parameters.

reclusive_get_relationships_effect is a scripted effect in Crusader Kings III, written at line 317 of its file. It takes no parameters: reclusive_get_relationships_effect = yes. The game's script calls it in 1 place, among them Mental Break: Wanton Desires (event stress_threshold.1011). Patch 1.20.1.2, from game/common/scripted_effects/00_stress_effects.txt.

The comment above it in the file

Check what relationships we have and save their scopes for 'reclusive_damage_relationships_effect' so that the option tooltip is consistent and correct.
While preferable to have some, it is okay if we don't have any, as we have a fallback in the option itself.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (30 lines of game script)
reclusive_get_relationships_effect = {
	if = {
		limit = {
			any_relation = { type = friend }
		}
		random_relation = {
			type = friend
			save_scope_as = lost_friend
		}
	}
	else_if = {
		limit = {
			any_relation = { type = lover }
		}
		random_relation = {
			type = lover
			save_scope_as = lost_lover
		}
	}
	else_if = {
		limit = {
			any_spouse = {
				exists = this
			}
		}
		random_spouse = {
			save_scope_as = neglected_spouse
		}
	}
}

As written in game/common/scripted_effects/00_stress_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls reclusive_get_relationships_effect.

Events (1)

Source: game/common/scripted_effects/00_stress_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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