CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_sinful_trait_effect

remove_sinful_trait_effect = yes

game/common/scripted_effects/00_religion_effects.txt, line 829 (12 lines). No parameters.

remove_sinful_trait_effect is a scripted effect in Crusader Kings III, written at line 829 of its file. It takes no parameters: remove_sinful_trait_effect = yes. The game's script calls it in 1 place, among them replace_sinful_trait_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

What it does

  • Loses the Trait scope:sinful trait

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
remove_sinful_trait_effect = {
	save_scope_as = trait_changer
    random_character_trait = {
        limit = {
            scope:trait_changer.rite = {
                trait_is_sin_rite = prev
            }
        }
        save_scope_as = sinful_trait
    }
    remove_trait = scope:sinful_trait
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_sinful_trait_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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