Scripted effect
replace_sinful_trait_effect
replace_sinful_trait_effect = yesgame/common/scripted_effects/00_religion_effects.txt, line 878 (4 lines). No parameters.
replace_sinful_trait_effect is a scripted effect in Crusader Kings III, written at line 878 of its file. It takes no parameters: replace_sinful_trait_effect = yes. The game's script calls it in 1 place, among them Meditate in Seclusion (event religious_decision.0211). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
replace_sinful_trait_effect = {
remove_sinful_trait_effect = yes
add_virtuous_trait_effect = yes
}As written in game/common/scripted_effects/00_religion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls replace_sinful_trait_effect.
Events (1)
- Meditate in Seclusion
religious_decision.0211
Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.