CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

revel_in_pain_opinion_effect

revel_in_pain_opinion_effect = yes

game/common/scripted_effects/00_religious_interaction_effects.txt, line 1706 (28 lines). No parameters.

revel_in_pain_opinion_effect is a scripted effect in Crusader Kings III, written at line 1706 of its file. It takes no parameters: revel_in_pain_opinion_effect = yes. The game's script calls it in 2 places, among them Revel in Carnal Pain (interaction) and Lessons in Grace (event religious_interaction.2600). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.

What it does

  • If a check the game hides passes: the same again (1 line)
    • scope:actor › If played by the AI: Opinion: Attempted Transcendence Together (+20)
  • If a check the game hides passes: the same again (1 line)
    • scope:recipient › If played by the AI: Opinion: Attempted Transcendence Together (+20)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (28 lines of game script)
revel_in_pain_opinion_effect = {
	if = {
		limit = { this = scope:actor }
		scope:actor = {
			if = {
				limit = { is_ai = yes }
				add_opinion = {
					modifier = attempted_transcendence_together_opinion
					target = scope:recipient
					opinion = 20
				}
			}
		}
	}
	if = {
		limit = { this = scope:recipient }
		scope:recipient = {
			if = {
				limit = { is_ai = yes }
				add_opinion = {
					modifier = attempted_transcendence_together_opinion
					target = scope:actor
					opinion = 20
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_religious_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls revel_in_pain_opinion_effect.

Character interactions (1)

Events (1)

Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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