CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

refill_maa_with_herd_effect

refill_maa_with_herd_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4740 (32 lines). No parameters.

refill_maa_with_herd_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4740 of its file. It takes no parameters: refill_maa_with_herd_effect = yes. The game's script calls it in 1 place, among them Refill Men-at-Arms (interaction). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (32 lines of game script)
refill_maa_with_herd_effect = {
	save_scope_as = nomad_temp
	while = {
		limit = {
			scope:actor.domicile.herd > 0
			any_maa_regiment = {
				maa_regiments_valid_to_refill_trigger = yes
			}
		}
		random_maa_regiment = {
			limit = {
				maa_regiments_valid_to_refill_trigger = yes
			}
			save_scope_as = maa_scope
			save_scope_value_as = {
				name = current_herd_max_value_scope
				value = scope:actor.domicile.herd
			}
			scope:actor.domicile ?= {
				change_herd = {
					value = {
						add = scope:maa_scope.replenishable_troops_value
						divide = herd_refill_value
						max = scope:current_herd_max_value_scope
						multiply = -1
					}
				}
			}
			change_maa_troops_count = replenishable_troops_with_herd_value
		}
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls refill_maa_with_herd_effect.

Character interactions (1)

  • Refill Men-at-Arms

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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