Scripted effect · By God Alone files
rite_yearly_hor_divergence_drift_notify_effect
rite_yearly_hor_divergence_drift_notify_effect = yesgame/common/scripted_effects/pam_effects.txt, line 6842 (21 lines). No parameters.
rite_yearly_hor_divergence_drift_notify_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6842 of its file. It takes no parameters: rite_yearly_hor_divergence_drift_notify_effect = yes. The game's script calls it in 1 place, among them rite_yearly_hor_divergence_drift_commit_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
Notify every ruler of the rite + the religious head, via letter event.
What it does
- Their faith › Every faith ruler:
- Where:
rite = scope:diverged_rite
- Event pam_tenet_events.0004
- Where:
- Their faith’s head of faith:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
rite_yearly_hor_divergence_drift_notify_effect = {
faith = {
every_faith_ruler = {
limit = {
rite = scope:diverged_rite
this != scope:diverged_hor
}
trigger_event = pam_tenet_events.0004
}
}
# Religious head (if any) gets the letter too, even if they aren't iterated above.
faith.religious_head ?= {
if = {
limit = {
NOT = { rite = scope:diverged_rite }
this != scope:diverged_hor
}
trigger_event = pam_tenet_events.0004
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls rite_yearly_hor_divergence_drift_notify_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.