CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

random_dummy_gender_assassin_effect

random_dummy_gender_assassin_effect = yes

game/common/scripted_effects/00_dummy_gender_effects.txt, line 173 (22 lines). No parameters.

random_dummy_gender_assassin_effect is a scripted effect in Crusader Kings III, written at line 173 of its file. It takes no parameters: random_dummy_gender_assassin_effect = yes. The game's script calls it in 5 places, among them Murder Intercepter: … (event fp1_shieldmaiden.0021), Murder Intercepter: Foiled by Love (event murder_save.0001) and Murder Intercepter: Varangians (event murder_save.0010). Patch 1.20.1.2, from game/common/scripted_effects/00_dummy_gender_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (22 lines of game script)
random_dummy_gender_assassin_effect = {
	hidden_effect = {
		random_list = {
			50 = {
				modifier = {
					add = 50
					exists = scope:owner
					scope:owner.rite = { rite_has_doctrine = doctrine_gender_female_dominated }
				}
				dummy_female = { save_scope_as = dummy_assassin_gender }
			}
			50 = {
				modifier = {
					add = 50
					exists = scope:owner
					scope:owner.rite = { rite_has_doctrine = doctrine_gender_male_dominated }
				}
				dummy_male = { save_scope_as = dummy_assassin_gender }
			}
		}
	}
}

As written in game/common/scripted_effects/00_dummy_gender_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls random_dummy_gender_assassin_effect.

Events (4)

Source: game/common/scripted_effects/00_dummy_gender_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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