Scripted effect
random_dummy_gender_assassin_effect
random_dummy_gender_assassin_effect = yesgame/common/scripted_effects/00_dummy_gender_effects.txt, line 173 (22 lines). No parameters.
random_dummy_gender_assassin_effect is a scripted effect in Crusader Kings III, written at line 173 of its file. It takes no parameters: random_dummy_gender_assassin_effect = yes. The game's script calls it in 5 places, among them Murder Intercepter: … (event fp1_shieldmaiden.0021), Murder Intercepter: Foiled by Love (event murder_save.0001) and Murder Intercepter: Varangians (event murder_save.0010). Patch 1.20.1.2, from game/common/scripted_effects/00_dummy_gender_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (22 lines of game script)
random_dummy_gender_assassin_effect = {
hidden_effect = {
random_list = {
50 = {
modifier = {
add = 50
exists = scope:owner
scope:owner.rite = { rite_has_doctrine = doctrine_gender_female_dominated }
}
dummy_female = { save_scope_as = dummy_assassin_gender }
}
50 = {
modifier = {
add = 50
exists = scope:owner
scope:owner.rite = { rite_has_doctrine = doctrine_gender_male_dominated }
}
dummy_male = { save_scope_as = dummy_assassin_gender }
}
}
}
}As written in game/common/scripted_effects/00_dummy_gender_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls random_dummy_gender_assassin_effect.
Events (4)
- Murder Intercepter: …
fp1_shieldmaiden.0021 - Murder Intercepter: Foiled by Love
murder_save.0001 - Murder Intercepter: Varangians
murder_save.0010 - Runaway Assassin
assassination_ongoing.0006
Scripted effects (1)
Source: game/common/scripted_effects/00_dummy_gender_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.