CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

grab_best_agent_murderer_effect

grab_best_agent_murderer_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13199 (14 lines). No parameters.

grab_best_agent_murderer_effect is a scripted effect in Crusader Kings III, written at line 13199 of its file. It takes no parameters: grab_best_agent_murderer_effect = yes. The game's script calls it in 3 places, among them Assassin! (event murder_outcome_reworked.0001), Assassin! (event murder_outcome_reworked.0003) and Shedding This Mortal Coil (event murder_outcome_reworked.4002). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (14 lines of game script)
grab_best_agent_murderer_effect = {
	scope:scheme = {
		random_scheme_agent_slot = {
			limit = {
				is_agent_slot_type = agent_assassin
				is_filled = yes
			}
			alternative_limit = { is_filled = yes }
			slot_character = { save_scope_as = assassin }
		}
		# Plus generate a back-up, in case we need it.
		random_dummy_gender_assassin_effect = yes
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls grab_best_agent_murderer_effect.

Events (3)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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