Scripted effect
rite_yearly_hor_send_doctrine_message_effect
rite_yearly_hor_send_doctrine_message_effect = { DOCTRINE = … }game/common/scripted_effects/passive_rite_learning_effects.txt, line 1568 (8 lines). Parameters: $DOCTRINE$.
rite_yearly_hor_send_doctrine_message_effect is a scripted effect in Crusader Kings III, written at line 1568 of its file. A call passes 1 parameter: DOCTRINE. The game's script calls it in 1 place, among them rite_yearly_hor_pick_and_apply_doctrine_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/passive_rite_learning_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
rite_yearly_hor_send_doctrine_message_effect = {
send_interface_message = {
type = msg_passive_learned_doctrine
desc = msg_hor_learned_doctrine_$DOCTRINE$_desc
left_icon = scope:passive_learn_source_faith
right_icon = scope:passive_learn_doctrine
}
}As written in game/common/scripted_effects/passive_rite_learning_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls rite_yearly_hor_send_doctrine_message_effect.
Scripted effects (1)
Source: game/common/scripted_effects/passive_rite_learning_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.