Scripted effect · Legacy of Persia files
read_name_in_friday_prayer_guts_apply_house_unity_changes_effect
read_name_in_friday_prayer_guts_apply_house_unity_changes_effect = yesgame/common/scripted_effects/03_dlc_fp3_scripted_effects.txt, line 298 (109 lines). No parameters.
read_name_in_friday_prayer_guts_apply_house_unity_changes_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 298 of its file. It takes no parameters: read_name_in_friday_prayer_guts_apply_house_unity_changes_effect = yes. The game's script calls it in 2 places, among them Announcements at the Friday Prayer (event fp3_decision.0015) and read_name_in_friday_prayer_scripted_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt.
What it does
If
One of these
All of these
- Has the Trait: Supporter of Caliphal Authority
- Their house’s house head: Has the Trait: Supporter of Caliphal Authority
or
All of these
- Has the Trait: Detractor of the Caliphate
- Their house’s house head: Has the Trait: Detractor of the Caliphate
Then
Else if
One of these
All of these
- Has the Trait: Detractor of the Caliphate
- Their house’s house head: Has the Trait: Supporter of Caliphal Authority
or
All of these
- Has the Trait: Supporter of Caliphal Authority
- Their house’s house head: Has the Trait: Detractor of the Caliphate
Then
If
One of these
All of these
- Has the Trait: Supporter of Caliphal Authority
- Their house’s house head: Has the Trait: Supporter of Caliphal Authority
or
All of these
- Has the Trait: Detractor of the Caliphate
- Their house’s house head: Has the Trait: Detractor of the Caliphate
Then
Else if
One of these
All of these
- Has the Trait: Detractor of the Caliphate
- Their house’s house head: Has the Trait: Supporter of Caliphal Authority
or
All of these
- Has the Trait: Supporter of Caliphal Authority
- Their house’s house head: Has the Trait: Detractor of the Caliphate
Then
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (109 lines of game script)
read_name_in_friday_prayer_guts_apply_house_unity_changes_effect = {
# Twiddle with house unity a smidge.
## We need to invert the triggers before the decision is taken, so we add a flag that'll only be applied when the effect runs.
add_character_flag = fp3_friday_prayer_twiddling_house_unity_force_correct_ui
## Ok, now, what's the UI look like before the decision is taken?
### Moving out of sync.
if = {
limit = {
NOT = { has_character_flag = fp3_friday_prayer_twiddling_house_unity_force_correct_ui }
exists = house.house_head
this != house.house_head
OR = {
AND = {
has_trait = fp3_struggle_supporter
house.house_head = { has_trait = fp3_struggle_supporter }
}
AND = {
has_trait = fp3_struggle_detractor
house.house_head = { has_trait = fp3_struggle_detractor }
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = root
TARGET = root.house.house_head
VALUE = major_unity_loss
DESC = clan_unity_name_read_in_friday_prayer_rebellious.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
### Moving into sync.
else_if = {
limit = {
NOT = { has_character_flag = fp3_friday_prayer_twiddling_house_unity_force_correct_ui }
exists = house.house_head
this != house.house_head
OR = {
AND = {
has_trait = fp3_struggle_detractor
house.house_head = { has_trait = fp3_struggle_supporter }
}
AND = {
has_trait = fp3_struggle_supporter
house.house_head = { has_trait = fp3_struggle_detractor }
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = root
TARGET = root.house.house_head
VALUE = medium_unity_gain
DESC = clan_unity_name_read_in_friday_prayer.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
## And what's it look like after?
### Moving into sync.
if = {
limit = {
has_character_flag = fp3_friday_prayer_twiddling_house_unity_force_correct_ui
exists = house.house_head
this != house.house_head
OR = {
AND = {
has_trait = fp3_struggle_supporter
house.house_head = { has_trait = fp3_struggle_supporter }
}
AND = {
has_trait = fp3_struggle_detractor
house.house_head = { has_trait = fp3_struggle_detractor }
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = root
TARGET = root.house.house_head
VALUE = medium_unity_gain
DESC = clan_unity_name_read_in_friday_prayer.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
### Moving out of sync.
else_if = {
limit = {
has_character_flag = fp3_friday_prayer_twiddling_house_unity_force_correct_ui
exists = house.house_head
this != house.house_head
OR = {
AND = {
has_trait = fp3_struggle_detractor
house.house_head = { has_trait = fp3_struggle_supporter }
}
AND = {
has_trait = fp3_struggle_supporter
house.house_head = { has_trait = fp3_struggle_detractor }
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = root
TARGET = root.house.house_head
VALUE = major_unity_loss
DESC = clan_unity_name_read_in_friday_prayer_rebellious.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
## Aaaaand remove the very legitimate and not at all hacky flag we used to trick the tooltips into behaving.
remove_character_flag = fp3_friday_prayer_twiddling_house_unity_force_correct_ui
}As written in game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls read_name_in_friday_prayer_guts_apply_house_unity_changes_effect.
Events (1)
- Announcements at the Friday Prayer
fp3_decision.0015
Scripted effects (1)
Source: game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.