CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wards and Wardens files

remove_rock_story_modifiers_effect

remove_rock_story_modifiers_effect = yes

game/common/scripted_effects/03_bp2_scripted_effects.txt, line 1890 (8 lines). No parameters.

remove_rock_story_modifiers_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 1890 of its file. It takes no parameters: remove_rock_story_modifiers_effect = yes. The game's script calls it in 1 place, among them Pet Rock (story cycle). Patch 1.20.1.2, from game/common/scripted_effects/03_bp2_scripted_effects.txt.

The comment above it in the file

Remove everything related to the rock story

What it does

  • If has the Modifier: Pet Rock: Loses “Pet Rock”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
remove_rock_story_modifiers_effect = {
	if = {
		limit = {
			has_character_modifier = rock_story_modifier
		}
		remove_character_modifier = rock_story_modifier
	}
}

As written in game/common/scripted_effects/03_bp2_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_rock_story_modifiers_effect.

Story cycles (1)

  • Pet Rock

Source: game/common/scripted_effects/03_bp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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