Scripted effect · Wards and Wardens files
remove_rock_story_modifiers_effect
remove_rock_story_modifiers_effect = yesgame/common/scripted_effects/03_bp2_scripted_effects.txt, line 1890 (8 lines). No parameters.
remove_rock_story_modifiers_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 1890 of its file. It takes no parameters: remove_rock_story_modifiers_effect = yes. The game's script calls it in 1 place, among them Pet Rock (story cycle). Patch 1.20.1.2, from game/common/scripted_effects/03_bp2_scripted_effects.txt.
The comment above it in the file
Remove everything related to the rock story
What it does
- If has the Modifier: Pet Rock: Loses “Pet Rock”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
remove_rock_story_modifiers_effect = {
if = {
limit = {
has_character_modifier = rock_story_modifier
}
remove_character_modifier = rock_story_modifier
}
}As written in game/common/scripted_effects/03_bp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_rock_story_modifiers_effect.
Story cycles (1)
- Pet Rock
Source: game/common/scripted_effects/03_bp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.