Scripted effect
reclaim_britannia_decision_effect
reclaim_britannia_decision_effect = yesgame/common/scripted_effects/00_decisions_effects.txt, line 1 (28 lines). No parameters.
reclaim_britannia_decision_effect is a scripted effect in Crusader Kings III, written at line 1 of its file. It takes no parameters: reclaim_britannia_decision_effect = yes. The game's script calls it in 2 places, among them Reclaim Britannia (decision) and … Britannia (event british_isles.0001). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.
What it does
- All Counties in Britannia:
- Where:
None of these
- Their culture: The Culture has the Goidelic Cultural Pillar
- Their culture: The Culture has the Brythonic Cultural Pillar
- Their province: Is in the Britannia region
- The county gains the modifier “Reclaimed Britannia” for 3650 days
- Where:
- Their capital county:
set_county_culture = root.culture
If
- Their culture: The Culture has the Goidelic Cultural Pillar
Then
- Gains the Nickname 'the Tuatha Dé Danann'
Otherwise
- Gains the Nickname 'Pendragon'
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (28 lines of game script)
reclaim_britannia_decision_effect = {
every_sub_realm_county = {
limit = {
NOR = {
culture = { has_cultural_pillar = heritage_goidelic }
culture = { has_cultural_pillar = heritage_brythonic }
}
title_province = { geographical_region = world_europe_west_britannia }
}
custom = british_isles.0001.custom
add_county_modifier = {
modifier = reclaim_britannia_culture_modifier
days = 3650
}
}
capital_county = {
set_county_culture = root.culture
}
if = {
limit = {
culture = { has_cultural_pillar = heritage_goidelic }
}
give_nickname = nick_the_tuatha_de_danann
}
else = {
give_nickname = nick_pendragon
}
}As written in game/common/scripted_effects/00_decisions_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls reclaim_britannia_decision_effect.
Decisions (1)
Events (1)
- … Britannia
british_isles.0001
Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.