CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_eagle_personality_trait_effect

remove_eagle_personality_trait_effect = yes

game/common/scripted_effects/00_animal_effects.txt, line 1404 (9 lines). No parameters.

remove_eagle_personality_trait_effect is a scripted effect in Crusader Kings III, written at line 1404 of its file. It takes no parameters: remove_eagle_personality_trait_effect = yes. The game's script calls it in 5 places, among them … Gift (event pet_animal.3080), … Song (event pet_animal.3070) and change_eagle_personality_trait_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (9 lines of game script)
remove_eagle_personality_trait_effect = {
	if = {
		limit = {
			has_variable = eagle_personality_level
		}
		remove_variable = eagle_personality_level
	}
	remove_eagle_personality_modifier_effect = yes
}

As written in game/common/scripted_effects/00_animal_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_eagle_personality_trait_effect.

Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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