Scripted effect
remove_eagle_personality_trait_effect
remove_eagle_personality_trait_effect = yesgame/common/scripted_effects/00_animal_effects.txt, line 1404 (9 lines). No parameters.
remove_eagle_personality_trait_effect is a scripted effect in Crusader Kings III, written at line 1404 of its file. It takes no parameters: remove_eagle_personality_trait_effect = yes. The game's script calls it in 5 places, among them … Gift (event pet_animal.3080), … Song (event pet_animal.3070) and change_eagle_personality_trait_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
remove_eagle_personality_trait_effect = {
if = {
limit = {
has_variable = eagle_personality_level
}
remove_variable = eagle_personality_level
}
remove_eagle_personality_modifier_effect = yes
}As written in game/common/scripted_effects/00_animal_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_eagle_personality_trait_effect.
Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.