CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_generated_diarch_consequences_effect

remove_generated_diarch_consequences_effect = { LIEGE = … NEW_DIARCH = … }

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 69 (23 lines). Parameters: $LIEGE$, $NEW_DIARCH$.

remove_generated_diarch_consequences_effect is a scripted effect in Crusader Kings III, written at line 69 of its file. A call passes 2 parameters: LIEGE and NEW_DIARCH. The game's script calls it in 1 place, among them on_game_start (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (23 lines of game script)
remove_generated_diarch_consequences_effect = {
	$NEW_DIARCH$ = {
		remove_opinion = {
			target = $LIEGE$
			modifier = designated_me_regent_opinion
		}
	}
	$LIEGE$ = {
		every_diarchy_succession_character = {
			remove_opinion = {
				target = $LIEGE$
				modifier = passed_me_over_for_regent_opinion
			}
		}
		every_vassal = {
			vassal_stance = courtly
			remove_opinion = {
				target = $LIEGE$
				modifier = designated_bad_regent_opinion
			}
		}
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_generated_diarch_consequences_effect.

On actions (the game's own hooks) (1)

  • on_game_start

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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