CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

remove_a_criminal_trait_in_rite_effect

remove_a_criminal_trait_in_rite_effect = { CHARACTER = … RITE = … }

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 4097 (74 lines). Parameters: $CHARACTER$, $RITE$.

remove_a_criminal_trait_in_rite_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 4097 of its file. A call passes 2 parameters: CHARACTER and RITE. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (74 lines of game script)
remove_a_criminal_trait_in_rite_effect = {
	$CHARACTER$ = {
		if = {
			limit = {
				has_trait = adulterer
				trait_is_criminal_in_rite_trigger = { TRAIT = trait:adulterer RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			remove_trait = adulterer
		}
		else_if = {
			limit = {
				has_trait = fornicator
				trait_is_criminal_in_rite_trigger = { TRAIT = trait:fornicator RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			remove_trait = fornicator
		}
		else_if = {
			limit = {
				has_trait = sodomite
				trait_is_criminal_in_rite_trigger = { TRAIT = trait:sodomite RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			remove_trait = sodomite
		}
		else_if = {
			limit = {
				has_trait = deviant
				trait_is_criminal_in_rite_trigger = { TRAIT = trait:deviant RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			remove_trait = deviant
		}
		else_if = {
			limit = {
				has_trait = kinslayer_3
				trait_is_criminal_in_rite_trigger = { TRAIT = trait:kinslayer_3 RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			remove_trait = kinslayer_3
		}
		else_if = {
			limit = {
				has_trait = kinslayer_2
				trait_is_criminal_in_rite_trigger = { TRAIT = trait:kinslayer_2 RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			remove_trait = kinslayer_2
		}
		else_if = {
			limit = {
				has_trait = kinslayer_1
				trait_is_criminal_in_rite_trigger = { TRAIT = trait:kinslayer_1 RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			remove_trait = kinslayer_1
		}
		else_if = {
			limit = {
				has_trait = witch
				trait_is_criminal_in_rite_trigger = { TRAIT = trait:witch RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			remove_trait = witch
		}
		else_if = {
			limit = {
				has_trait = cannibal
				trait_is_criminal_in_rite_trigger = { TRAIT = trait:cannibal RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			remove_trait = cannibal
		}
		else_if = {
			limit = {
				has_trait = incestuous
				trait_is_criminal_in_rite_trigger = { TRAIT = trait:incestuous RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			remove_trait = incestuous
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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