Scripted effect
rooftop_murder_lure_for_child_effect
rooftop_murder_lure_for_child_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 13154 (44 lines). No parameters.
rooftop_murder_lure_for_child_effect is a scripted effect in Crusader Kings III, written at line 13154 of its file. It takes no parameters: rooftop_murder_lure_for_child_effect = yes. The game's script calls it in 3 places, among them Defenseless (event murder_outcome_reworked.4043), Fall From Grace (event murder_outcome_reworked.4041) and Murder Intercepter: … (event fp1_shieldmaiden.0021). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
The comment above it in the file
If trying to lure a child to push off a roof, try to pick something tangible to tempt them with. The things I do for script hygiene.
What it does
- 1 of 4 things will happen:
- 33%: Nothing else happens
- 33%: Nothing else happens
- 33%: Nothing else happens
- 1%: Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (44 lines of game script)
rooftop_murder_lure_for_child_effect = {
random_list = {
# Dog.
25 = {
trigger = {
scope:target = { any_owned_story = { type = story_cycle_pet_dog } }
}
save_scope_value_as = {
name = child_pushed_dog
value = yes
}
}
# Cat.
## You monster.
25 = {
trigger = {
scope:target = { any_owned_story = { type = story_cycle_pet_cat } }
}
save_scope_value_as = {
name = child_pushed_cat
value = yes
}
random = {
chance = 60
save_scope_value_as = {
name = cat_survives
value = yes
}
}
}
# Toy.
25 = {
trigger = {
scope:target = { has_variable = child_toy_variable }
}
save_scope_value_as = {
name = child_pushed_toy
value = yes
}
}
# Else nothing.
1 = {}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls rooftop_murder_lure_for_child_effect.
Events (3)
- Defenseless
murder_outcome_reworked.4043 - Fall From Grace
murder_outcome_reworked.4041 - Murder Intercepter: …
fp1_shieldmaiden.0021
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.