Scripted effect
retake_eastern_provinces_decision_effect
retake_eastern_provinces_decision_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects_3.txt, line 890 (52 lines). No parameters.
retake_eastern_provinces_decision_effect is a scripted effect in Crusader Kings III, written at line 890 of its file. It takes no parameters: retake_eastern_provinces_decision_effect = yes. The game's script calls it in 2 places, among them Re-Establish the Theodosian Borders (decision) and Theodosius' Frontiers (event ep3_decisions_event.4000). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.
The comment above it in the file
EP3
What it does
- Gains the Trait Augustus
- Gains the Nickname 'the Great'
change_influence = { value = massive_influence_gain multiply = 5 }- Byzantine Empire becomes De Jure liege of every Kingdom title in the Theodosian Eastern Empire
add_legitimacy = { value = massive_legitimacy_gain multiply = 2 }- Their dynasty:
- The dynasty gains the modifier “Reinstated the Theodosian Borders”
- Monthly Influence +20%
- The dynasty gains +2,500 Renown
- The dynasty gains the modifier “Reinstated the Theodosian Borders”
gain_legitimizing_legend_seed_tooltip_effect = yes- Every Bureaucratic Vassal:
- Where: they has administrative government mechanic
- Opinion: Admiration (+20)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (52 lines of game script)
retake_eastern_provinces_decision_effect = {
save_scope_as = root_scope
add_trait = augustus
give_nickname = nick_the_great
change_influence = {
value = massive_influence_gain
multiply = 5
}
custom_tooltip = {
text = every_county_in_theodosian_region
title:k_bulgaria = { set_de_jure_liege_title = title:e_byzantium }
title:k_epirus = { set_de_jure_liege_title = title:e_byzantium }
title:k_hellas = { set_de_jure_liege_title = title:e_byzantium }
title:k_thessalonika = { set_de_jure_liege_title = title:e_byzantium }
title:k_krete = { set_de_jure_liege_title = title:e_byzantium }
title:k_cyprus = { set_de_jure_liege_title = title:e_byzantium }
title:k_nikaea = { set_de_jure_liege_title = title:e_byzantium }
title:k_anatolia = { set_de_jure_liege_title = title:e_byzantium }
title:k_pontus = { set_de_jure_liege_title = title:e_byzantium }
title:k_syria = { set_de_jure_liege_title = title:e_byzantium }
title:k_jerusalem = { set_de_jure_liege_title = title:e_byzantium }
title:k_egypt = { set_de_jure_liege_title = title:e_byzantium }
}
add_legitimacy = {
value = massive_legitimacy_gain
multiply = 2
}
dynasty ?= {
add_dynasty_modifier = retaken_eastern_provinces_modifier
add_dynasty_prestige = 2500
}
if = {
limit = {
culture = { has_cultural_parameter = holds_triumphs }
}
custom_tooltip = {
text = free_triumph_tooltip
add_character_flag = free_triumph_flag
}
}
gain_legitimizing_legend_seed_tooltip_effect = yes
hidden_effect = { legend_seed_great_deed_dynasty_effect = yes }
every_vassal = {
custom = custom.every_admin_vassal
limit = { government_has_mechanic = administrative }
add_opinion = {
target = scope:root_scope
modifier = admiration_opinion
opinion = 20
}
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.
Where it is used
Every place in common/, events/ and history/ that calls retake_eastern_provinces_decision_effect.
Decisions (1)
Events (1)
- Theodosius' Frontiers
ep3_decisions_event.4000
Source: game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.