
Decision · Roman Decisions
Re-Establish the Theodosian Borders
Re-establish the original frontiers of Eastern Rome
When Emperor 70534 split the Roman Empire into two administrative halves, the Eastern part went to his eldest son, 70519. We are his direct successors. However, the borders of our … have greatly contracted since those days; it will be cause of great glory for a Basileus to re-establish the frontiers that 70534 originally left us.
Requirements
The lines the game itself shows for this decision's conditions:
- If the following Kingdom titles are created, you must hold them, or their holders must be your Vassals: • K Bulgaria • K Epirus • K Hellas • K Thessalonika • K Krete • K Cyprus • K Nikaea • K Anatolia • K Pontus • K Syria • K Jerusalem • K Egypt
Shown to a character when (is_shown) (8 lines of game script)
has_title = title:e_byzantium
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:retake_eastern_provinces_decision
}
}
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Can be taken when (is_valid) (102 lines of game script)
government_has_flag = government_is_administrative
completely_controls_region = custom_theodosian_ere
custom_tooltip = {
text = eastern_kingdoms_held_or_vassals_tt
trigger_if = {
limit = {
exists = title:k_bulgaria.holder
}
title:k_bulgaria.holder = {
liege = root
}
}
trigger_if = {
limit = {
exists = title:k_epirus.holder
}
title:k_epirus.holder = {
liege = root
}
}
trigger_if = {
limit = {
exists = title:k_hellas.holder
}
title:k_hellas.holder = {
liege = root
}
}
trigger_if = {
limit = {
exists = title:k_thessalonika.holder
}
title:k_thessalonika.holder = {
liege = root
}
}
trigger_if = {
limit = {
exists = title:k_krete.holder
}
title:k_krete.holder = {
liege = root
}
}
trigger_if = {
limit = {
exists = title:k_cyprus.holder
}
title:k_cyprus.holder = {
liege = root
}
}
trigger_if = {
limit = {
exists = title:k_nikaea.holder
}
title:k_nikaea.holder = {
liege = root
}
}
trigger_if = {
limit = {
exists = title:k_anatolia.holder
}
title:k_anatolia.holder = {
liege = root
}
}
trigger_if = {
limit = {
exists = title:k_pontus.holder
}
title:k_pontus.holder = {
liege = root
}
}
trigger_if = {
limit = {
exists = title:k_syria.holder
}
title:k_syria.holder = {
liege = root
}
}
trigger_if = {
limit = {
exists = title:k_jerusalem.holder
}
title:k_jerusalem.holder = {
liege = root
}
}
trigger_if = {
limit = {
exists = title:k_egypt.holder
}
title:k_egypt.holder = {
liege = root
}
}
}
is_available_at_peace = yesAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (21 lines of game script)
show_as_tooltip = {
retake_eastern_provinces_decision_effect = yes
}
trigger_event = {
id = ep3_decisions_event.4000
days = 1
}
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:retake_eastern_provinces_decision
}
if = {
limit = {
is_ai = no
game_start_date >= 1178.10.1
}
add_achievement_global_variable_effect = {
VARIABLE = achieved_against_the_odds_achievement
VALUE = yes
}
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).